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-   -   New Release -- February 11th, 2014 (https://www.slashkey.com/forum/showthread.php?t=591158)

brendensmile Feb 11 2014 07:17 AM

Quote:

Originally Posted by Raul (Post 5772734)
Hi There,

We just released a new version of the game, this time around we dedicated a significant amount of time improving the experience for new users joining the game. Facebook featured Farmtown for a few days on the Game Center so we decided to take this opportunity to re-check the initial flow and polish anything that may have broken over the years. However, we think many of the fixes and improvements will benefit experienced users as well.

1. 10 new Valentine Items (released a few days ago): 4 as Gifts and 6 in the Store (top and bottom).

2. More Clouds and Natural Events: Rain, Snow, Lightning, Tornado and Cloudy are in Coins. Rainbows are in FC.

3. 38 x 38 Farm Expansions for farms 1 - 10: 30 FarmCash OR 20,000,000,000 coins

4. Production Adjustments:

a) 25% more production of Cotton Textile Roll, Sheep Textile Roll and LLama Textile Roll
b) 66% more production of Silk Textile Roll
c) 100% more production of Polyester Textile Roll
d) 50% less Polyester Fiber required to produce the Polyester Webbing Roll
e) Same increases have been applied to the Long Sliding-Door Train Car

5. Hiring Adjustments:

a) Chest Bonus double product rewards when working on fertilized farms
b) Increased rewards for harvesting and chopping trees, harvesting flowers and fishing [Coming in 1-2 days]. Coins earned by the employee depends on the sell price of the item being harvested, however crops are usually more expensive than tree produce, flowers and fish so to balance this you will get 100% of the sell price instead of the 25% you get from crops. Also, the extra product bonus you get in your storage will be increased to 50% for tree harvest/logs and flowers (same as fish) compared to 10% for crops. This increase will apply to the Chest Bonus as well.

6. Dimming non-relevant items is the default behavior when working your own farms (for users at level > 10):

a) The Eye Icon will be shown in the bottom right corner to control the visibility of the non-relevant items
b) Current 'Dim Preference' replaced by 'Eye icon only toggles between: *Dimmed and ON Or *Hidden and ON'. This option will reduce the Eye stages from 3 to 2.
c) Eye state is always remembered when working in your farms (when hired, it is still defaulted to dimming)
d) Dimming behavior for plow is now enabled for employees only

7. Selling Robot/Tool (FC) [Coming in a few days]: This tool (or tools) will allow you to sell in bulk all items present in a farm that match a particular item name or category. For protection, this tool will never work with farm cash items.

8. Toolbox Changes: The Extended Toolbox was getting too complicated with too many modes of operation, we changed a few things:

a) There is no more one single Toolbox and one extended Toolbox, there is only one Toolbox now. All the tools are now either on the main panel interface or in the Toolbox.
b) No more Harvest or Plow vertical tool bars either
c) The Toolbox will modify the tools visibility based on context. For example, if you are on your farm, all the tools that you do not own or can't use will appear in gray, this is to make it easier for newbies to focus on only the tools available and not get too confused with so many tools on the early stages. If you are on another farm then only the tools available for you to use will be available, the rest will be dimmed down and disabled.
d) Some tools were re-arranged so all single tools are on the lower row making it easier for new users. The Manure Spreader is on the Farming Tools section, above the watering related tools. The tools that modify the farm status somehow (search, edit, etc) are now grouped on the same column. The passive tools like Your Belts, Farm Stats are also on their own column. And lastly the active tools like managers are on the last column.
e) One significant change also related to the tools is that when you are hired the most effective tool will be already pre-selected for you for the job at hand. Same thing happens when you try to navigate to another farm and there is still work missing, we automatically select the best tool for the work that is missing.
d) If the Toolbox shows up unintentionally when you hover your mouse over the Toolbox icon, you can quickly close it by clicking on the white X. Based on the feedback on this thread we may decide to add a 'Preference Option' that will require you to click on the Toolbox icon to show the Toolbox. It will be an extra click every time but it will never show up by mistake.

9. More Fuel when refueling at the gas station: This helps everybody but newbies may get the most benefit now that they can use their employers big tools when available.

a) The 'Neighbours' counter now grants 20 fuels instead of 10 for each neighbour
b) The 'Active Neighbours' counter now grants 20 fuels instead of 10 for each active neighbour
c) The 'Friends Helped' counter was replaced by the 'Help Given' counter. This is the change that will give you the opportunity to collect the most fuel, before we only considered the simple quests when visiting others as 'help', now we consider pretty much everything, from working for other friends to boosting their trains, in fact, it is calculated the same way as the 'Help Given' counter in the main neighbour bar and in the neighbour page, the only difference is that this counter is reset everyday.

10. General Improvements and bug fixes:

a) Chest Bonus will not reset anymore when you are working for others and you also have workers working at your farm
b) When using Hire Multiple for crops and tree chop (and nothing else), the trees went back to grown after a refresh, not anymore
c) If you hired back your employer for trees or flowers there was a chance that your employer will not get any Chest Bonus
d) For some users, going to the Invite tab redirects to main page or got stuck loading the page, this is now fixed
e) If you are not hired, we removed the "Would you like to go home" confirmation message when clicking the Home icon
f) Less spooky Eye Icons

11. Improvements and bug fixes impacting mainly New Users:

a) Better Organizing Trees, Buildings and Facilities Store categories
b) More XP and Coins when performing simple quests when visiting other farms (from 6 XP and 50 coins to 30 XP and 300 coins)
c) When farming we are not showing anymore warning messages when you click on grass or on items that are pending (with progress bar)
d) Progress Bar completes much faster for smaller tools
e) When using single (1x1) tools, sometimes the Chest Bonus message referred to missing crops when really there were no crops, it now refers to plant as a more general term to avoid confusion
f) The arrows in the tutorials for fish, chop, watering, etc now points to the correct icon and is accurate in full screen as well
g) More than 20 additional corrections and clarifications for new users

12. Optical Supplies Factory (FC): Produces Optical Supplies.

Eyeglasses
Eyeglasses Case
Lens Saline Solution
Lens Cleaning Cloth
Eye Chart
Trial Lens Frame
Pupil Distance Ruler
Optical Toolkit

13. Winter Supplies Factory (Coins): Produces Winter Clothing and Accessories.

Winter Hat
Trapper Hat
Winter Earmuffs
Winter Gloves
Sweater
Coat
Winter Socks
Winter Underwear

14. The Winter Store (FC): Provides Winter Clothing Retail Services and can be stocked with products from the Winter Supplies Factory.

15. Eye Clinic (Coins): Provides Eye Health Services and can be stocked with products from the Optical Supplies Factory.

Some Quest updates coming on the next release, it should allow you to earn 1-2 farm cash a week.

Enjoy!

--Raul



:) Thank you very much

theperfectnina Feb 11 2014 07:18 AM

The update is not what I was expecting, which is a good thing, thank you Raul ---------- I can't wait for the Rainbows to come out, even if it to just look at them each time I go into the store ha ha

Farmer Chilly Feb 11 2014 07:21 AM

Thanks for the post.........You all do an awesome job....

bjyhey3 Feb 11 2014 07:21 AM

Great update...Thank You

dianedrayson Feb 11 2014 07:27 AM

Thank you for the increased silk rolls production! That will be a great help.

Is there any way that bamboo production can be increased now that we have 17 items that use bamboo? I know this won't be a simple fix as it does not go through a facility. Could you perhaps decrease the amount of bamboo needed for each product? There is a limit to how many trees I can fit on my farms.

Your improvements in this release are very logical and will make things easier for everyday use. They may look like tiny changes, but I can imagine the amount of work it must have all taken. Thank you.

dorissau Feb 11 2014 07:30 AM

Well thanks for many of the fixes, but I'd like to get rid of that eyelid/eyeball on my farm. Don't like that ... not even one tiny bit !!!!

FCM Feb 11 2014 07:32 AM

Thanks Raul. One major bug that people have is the loss of items and ingredients from storage. I lost a huge amount of multiple items (sugar, silver nuggets, hotdogs, chicken, crude, etc.)

Aussie Rae Feb 11 2014 07:40 AM

Quote:

Originally Posted by brenda steele (Post 5772874)
Why 50% less polyester fiber we need more not lesss

d) 50% less Polyester Fiber required to produce the Polyester Webbing Roll

Aussie Rae Feb 11 2014 07:42 AM

Thank you! the new decorations are beautiful...and that news re the next update and fc for quests may entice me to start a quest farm again and resume doing the quests...I gave up ages ago, lol

Farmer Chilly Feb 11 2014 07:43 AM

Quote:

Originally Posted by Raul (Post 5772734)
Hi There,

We just released a new version of the game, this time around we dedicated a significant amount of time improving the experience for new users joining the game. Facebook featured Farmtown for a few days on the Game Center so we decided to take this opportunity to re-check the initial flow and polish anything that may have broken over the years. However, we think many of the fixes and improvements will benefit experienced users as well.

1. 10 new Valentine Items (released a few days ago): 4 as Gifts and 6 in the Store (top and bottom).

2. More Clouds and Natural Events: Rain, Snow, Lightning, Tornado and Cloudy are in Coins. Rainbows are in FC.

3. 38 x 38 Farm Expansions for farms 1 - 10: 30 FarmCash OR 20,000,000,000 coins

4. Production Adjustments:

a) 25% more production of Cotton Textile Roll, Sheep Textile Roll and LLama Textile Roll
b) 66% more production of Silk Textile Roll
c) 100% more production of Polyester Textile Roll
d) 50% less Polyester Fiber required to produce the Polyester Webbing Roll
e) Same increases have been applied to the Long Sliding-Door Train Car

5. Hiring Adjustments:

a) Chest Bonus double product rewards when working on fertilized farms
b) Increased rewards for harvesting and chopping trees, harvesting flowers and fishing [Coming in 1-2 days]. Coins earned by the employee depends on the sell price of the item being harvested, however crops are usually more expensive than tree produce, flowers and fish so to balance this you will get 100% of the sell price instead of the 25% you get from crops. Also, the extra product bonus you get in your storage will be increased to 50% for tree harvest/logs and flowers (same as fish) compared to 10% for crops. This increase will apply to the Chest Bonus as well.

6. Dimming non-relevant items is the default behavior when working your own farms (for users at level > 10):

a) The Eye Icon will be shown in the bottom right corner to control the visibility of the non-relevant items
b) Current 'Dim Preference' replaced by 'Eye icon only toggles between: *Dimmed and ON Or *Hidden and ON'. This option will reduce the Eye stages from 3 to 2.
c) Eye state is always remembered when working in your farms (when hired, it is still defaulted to dimming)
d) Dimming behavior for plow is now enabled for employees only

7. Selling Robot/Tool (FC) [Coming in a few days]: This tool (or tools) will allow you to sell in bulk all items present in a farm that match a particular item name or category. For protection, this tool will never work with farm cash items.

8. Toolbox Changes: The Extended Toolbox was getting too complicated with too many modes of operation, we changed a few things:

a) There is no more one single Toolbox and one extended Toolbox, there is only one Toolbox now. All the tools are now either on the main panel interface or in the Toolbox.
b) No more Harvest or Plow vertical tool bars either
c) The Toolbox will modify the tools visibility based on context. For example, if you are on your farm, all the tools that you do not own or can't use will appear in gray, this is to make it easier for newbies to focus on only the tools available and not get too confused with so many tools on the early stages. If you are on another farm then only the tools available for you to use will be available, the rest will be dimmed down and disabled.
d) Some tools were re-arranged so all single tools are on the lower row making it easier for new users. The Manure Spreader is on the Farming Tools section, above the watering related tools. The tools that modify the farm status somehow (search, edit, etc) are now grouped on the same column. The passive tools like Your Belts, Farm Stats are also on their own column. And lastly the active tools like managers are on the last column.
e) One significant change also related to the tools is that when you are hired the most effective tool will be already pre-selected for you for the job at hand. Same thing happens when you try to navigate to another farm and there is still work missing, we automatically select the best tool for the work that is missing.
d) If the Toolbox shows up unintentionally when you hover your mouse over the Toolbox icon, you can quickly close it by clicking on the white X. Based on the feedback on this thread we may decide to add a 'Preference Option' that will require you to click on the Toolbox icon to show the Toolbox. It will be an extra click every time but it will never show up by mistake.

9. More Fuel when refueling at the gas station: This helps everybody but newbies may get the most benefit now that they can use their employers big tools when available.

a) The 'Neighbours' counter now grants 20 fuels instead of 10 for each neighbour
b) The 'Active Neighbours' counter now grants 20 fuels instead of 10 for each active neighbour
c) The 'Friends Helped' counter was replaced by the 'Help Given' counter. This is the change that will give you the opportunity to collect the most fuel, before we only considered the simple quests when visiting others as 'help', now we consider pretty much everything, from working for other friends to boosting their trains, in fact, it is calculated the same way as the 'Help Given' counter in the main neighbour bar and in the neighbour page, the only difference is that this counter is reset everyday.

10. General Improvements and bug fixes:

a) Chest Bonus will not reset anymore when you are working for others and you also have workers working at your farm
b) When using Hire Multiple for crops and tree chop (and nothing else), the trees went back to grown after a refresh, not anymore
c) If you hired back your employer for trees or flowers there was a chance that your employer will not get any Chest Bonus
d) For some users, going to the Invite tab redirects to main page or got stuck loading the page, this is now fixed
e) If you are not hired, we removed the "Would you like to go home" confirmation message when clicking the Home icon
f) Less spooky Eye Icons

11. Improvements and bug fixes impacting mainly New Users:

a) Better Organizing Trees, Buildings and Facilities Store categories
b) More XP and Coins when performing simple quests when visiting other farms (from 6 XP and 50 coins to 30 XP and 300 coins)
c) When farming we are not showing anymore warning messages when you click on grass or on items that are pending (with progress bar)
d) Progress Bar completes much faster for smaller tools
e) When using single (1x1) tools, sometimes the Chest Bonus message referred to missing crops when really there were no crops, it now refers to plant as a more general term to avoid confusion
f) The arrows in the tutorials for fish, chop, watering, etc now points to the correct icon and is accurate in full screen as well
g) More than 20 additional corrections and clarifications for new users

12. Optical Supplies Factory (FC): Produces Optical Supplies.

Eyeglasses
Eyeglasses Case
Lens Saline Solution
Lens Cleaning Cloth
Eye Chart
Trial Lens Frame
Pupil Distance Ruler
Optical Toolkit

13. Winter Supplies Factory (Coins): Produces Winter Clothing and Accessories.

Winter Hat
Trapper Hat
Winter Earmuffs
Winter Gloves
Sweater
Coat
Winter Socks
Winter Underwear

14. The Winter Store (FC): Provides Winter Clothing Retail Services and can be stocked with products from the Winter Supplies Factory.

15. Eye Clinic (Coins): Provides Eye Health Services and can be stocked with products from the Optical Supplies Factory.

Some Quest updates coming on the next release, it should allow you to earn 1-2 farm cash a week.

Enjoy!

--Raul

I have no Winter Store in my facilities...Also the Eye Clinic and the Optical Factory are in FC....Winter supply factory is in coins not FC.....

L.A.Bob Feb 11 2014 07:49 AM

Thanks for the update. I was going crazy waiting for them. Thanks for the return to sanity, and giving me my Farm Town fix for this month.

pelicn Feb 11 2014 07:50 AM

The new Winter Store is large enough to cover the Open button in the Facility Manager

MIRIAM DEL VALLE Feb 11 2014 07:50 AM

Thanks .....
Thank you very much, we are on more

Farmer_Susan Feb 11 2014 08:12 AM

<< Some Quest updates coming on the next release, it should allow you to earn 1-2 farm cash a week.

AWESOME!!! I had stopped doing the Quests just because I was spending waaay too much time here. Looks like I'm gonna have to start again! LOL

weedville Feb 11 2014 08:34 AM

thanks for the update, great job with the rain and natural decor

knolan Feb 11 2014 08:35 AM

Which section can I find the weather items? If I type in 1 item in the search box, it doesn't tell me what section I'm in, and I would like to view all of the weather items, but don't know where to look.

KnightRider Feb 11 2014 08:37 AM

Quote:

Originally Posted by Raul (Post 5772734)
12. Optical Supplies Factory (FC): Produces Optical Supplies.

Eyeglasses
Eyeglasses Case
Lens Saline Solution
Lens Cleaning Cloth
Eye Chart
Trial Lens Frame
Pupil Distance Ruler
Optical Toolkit

13. Winter Supplies Factory (Coins): Produces Winter Clothing and Accessories.

Winter Hat
Trapper Hat
Winter Earmuffs
Winter Gloves
Sweater
Coat
Winter Socks
Winter Underwear

14. The Winter Store (FC): Provides Winter Clothing Retail Services and can be stocked with products from the Winter Supplies Factory.

15. Eye Clinic (Coins): Provides Eye Health Services and can be stocked with products from the Optical Supplies Factory.
--Raul

According to the store the Winter Store is coin and the Eye Clinic is FC, numbers 14 and 15 just need changed.

KnightRider Feb 11 2014 08:40 AM

Quote:

Originally Posted by knolan (Post 5773014)
Which section can I find the weather items? If I type in 1 item in the search box, it doesn't tell me what section I'm in, and I would like to view all of the weather items, but don't know where to look.

If you are talking about the clouds and mist items they are in the farm decor tab, about a quarter of the way down.

wellsy6 Feb 11 2014 08:41 AM

Farm 21
 
Quote:

Originally Posted by Raul (Post 5772734)
Hi There,

We just released a new version of the game, this time around we dedicated a significant amount of time improving the experience for new users joining the game. Facebook featured Farmtown for a few days on the Game Center so we decided to take this opportunity to re-check the initial flow and polish anything that may have broken over the years. However, we think many of the fixes and improvements will benefit experienced users as well.

1. 10 new Valentine Items (released a few days ago): 4 as Gifts and 6 in the Store (top and bottom).

2. More Clouds and Natural Events: Rain, Snow, Lightning, Tornado and Cloudy are in Coins. Rainbows are in FC.

3. 38 x 38 Farm Expansions for farms 1 - 10: 30 FarmCash OR 20,000,000,000 coins

4. Production Adjustments:

a) 25% more production of Cotton Textile Roll, Sheep Textile Roll and LLama Textile Roll
b) 66% more production of Silk Textile Roll
c) 100% more production of Polyester Textile Roll
d) 50% less Polyester Fiber required to produce the Polyester Webbing Roll
e) Same increases have been applied to the Long Sliding-Door Train Car

5. Hiring Adjustments:

a) Chest Bonus double product rewards when working on fertilized farms
b) Increased rewards for harvesting and chopping trees, harvesting flowers and fishing [Coming in 1-2 days]. Coins earned by the employee depends on the sell price of the item being harvested, however crops are usually more expensive than tree produce, flowers and fish so to balance this you will get 100% of the sell price instead of the 25% you get from crops. Also, the extra product bonus you get in your storage will be increased to 50% for tree harvest/logs and flowers (same as fish) compared to 10% for crops. This increase will apply to the Chest Bonus as well.

6. Dimming non-relevant items is the default behavior when working your own farms (for users at level > 10):

a) The Eye Icon will be shown in the bottom right corner to control the visibility of the non-relevant items
b) Current 'Dim Preference' replaced by 'Eye icon only toggles between: *Dimmed and ON Or *Hidden and ON'. This option will reduce the Eye stages from 3 to 2.
c) Eye state is always remembered when working in your farms (when hired, it is still defaulted to dimming)
d) Dimming behavior for plow is now enabled for employees only

7. Selling Robot/Tool (FC) [Coming in a few days]: This tool (or tools) will allow you to sell in bulk all items present in a farm that match a particular item name or category. For protection, this tool will never work with farm cash items.

8. Toolbox Changes: The Extended Toolbox was getting too complicated with too many modes of operation, we changed a few things:

a) There is no more one single Toolbox and one extended Toolbox, there is only one Toolbox now. All the tools are now either on the main panel interface or in the Toolbox.
b) No more Harvest or Plow vertical tool bars either
c) The Toolbox will modify the tools visibility based on context. For example, if you are on your farm, all the tools that you do not own or can't use will appear in gray, this is to make it easier for newbies to focus on only the tools available and not get too confused with so many tools on the early stages. If you are on another farm then only the tools available for you to use will be available, the rest will be dimmed down and disabled.
d) Some tools were re-arranged so all single tools are on the lower row making it easier for new users. The Manure Spreader is on the Farming Tools section, above the watering related tools. The tools that modify the farm status somehow (search, edit, etc) are now grouped on the same column. The passive tools like Your Belts, Farm Stats are also on their own column. And lastly the active tools like managers are on the last column.
e) One significant change also related to the tools is that when you are hired the most effective tool will be already pre-selected for you for the job at hand. Same thing happens when you try to navigate to another farm and there is still work missing, we automatically select the best tool for the work that is missing.
d) If the Toolbox shows up unintentionally when you hover your mouse over the Toolbox icon, you can quickly close it by clicking on the white X. Based on the feedback on this thread we may decide to add a 'Preference Option' that will require you to click on the Toolbox icon to show the Toolbox. It will be an extra click every time but it will never show up by mistake.

9. More Fuel when refueling at the gas station: This helps everybody but newbies may get the most benefit now that they can use their employers big tools when available.

a) The 'Neighbours' counter now grants 20 fuels instead of 10 for each neighbour
b) The 'Active Neighbours' counter now grants 20 fuels instead of 10 for each active neighbour
c) The 'Friends Helped' counter was replaced by the 'Help Given' counter. This is the change that will give you the opportunity to collect the most fuel, before we only considered the simple quests when visiting others as 'help', now we consider pretty much everything, from working for other friends to boosting their trains, in fact, it is calculated the same way as the 'Help Given' counter in the main neighbour bar and in the neighbour page, the only difference is that this counter is reset everyday.

10. General Improvements and bug fixes:

a) Chest Bonus will not reset anymore when you are working for others and you also have workers working at your farm
b) When using Hire Multiple for crops and tree chop (and nothing else), the trees went back to grown after a refresh, not anymore
c) If you hired back your employer for trees or flowers there was a chance that your employer will not get any Chest Bonus
d) For some users, going to the Invite tab redirects to main page or got stuck loading the page, this is now fixed
e) If you are not hired, we removed the "Would you like to go home" confirmation message when clicking the Home icon
f) Less spooky Eye Icons

11. Improvements and bug fixes impacting mainly New Users:

a) Better Organizing Trees, Buildings and Facilities Store categories
b) More XP and Coins when performing simple quests when visiting other farms (from 6 XP and 50 coins to 30 XP and 300 coins)
c) When farming we are not showing anymore warning messages when you click on grass or on items that are pending (with progress bar)
d) Progress Bar completes much faster for smaller tools
e) When using single (1x1) tools, sometimes the Chest Bonus message referred to missing crops when really there were no crops, it now refers to plant as a more general term to avoid confusion
f) The arrows in the tutorials for fish, chop, watering, etc now points to the correct icon and is accurate in full screen as well
g) More than 20 additional corrections and clarifications for new users

12. Optical Supplies Factory (FC): Produces Optical Supplies.

Eyeglasses
Eyeglasses Case
Lens Saline Solution
Lens Cleaning Cloth
Eye Chart
Trial Lens Frame
Pupil Distance Ruler
Optical Toolkit

13. Winter Supplies Factory (Coins): Produces Winter Clothing and Accessories.

Winter Hat
Trapper Hat
Winter Earmuffs
Winter Gloves
Sweater
Coat
Winter Socks
Winter Underwear

14. The Winter Store (FC): Provides Winter Clothing Retail Services and can be stocked with products from the Winter Supplies Factory.

15. Eye Clinic (Coins): Provides Eye Health Services and can be stocked with products from the Optical Supplies Factory.

Some Quest updates coming on the next release, it should allow you to earn 1-2 farm cash a week.

Enjoy!

--Raul

When will we see farm 21?

susiefry Feb 11 2014 08:42 AM

LOVE LOVE LOVE all the new weather stuff, so makes decorating farms fun especially all the stormy ones for my haunted farm and cant wait for the rainbows tomorrow. Awesome release but if i have to say a negative point at all, it'd be with all the new cool weather stuff to decorate with, wish i had farm 21 to work with :( Was hoping that was in this release :(

wellsy6 Feb 11 2014 08:42 AM

Looks good! When will we see Farm 21? So many of my friends, including myself need it bad!

romesz Feb 11 2014 08:44 AM

Thank You :)

I think 38X38 is a little too much.

KnightRider Feb 11 2014 08:44 AM

Quote:

Originally Posted by wellsy6 (Post 5773034)
Looks good! When will we see Farm 21? So many of my friends, including myself need it bad!

Only the developers know if there will be a farm 21 and if so, when they will be bringing it out and they don't tell anyone, will just have to wait and see if there is a new farm in the next release.

StoneFace Feb 11 2014 08:46 AM

Quote:

Originally Posted by wellsy6 (Post 5773026)
When will we see farm 21?

soon perhaps....

Raul might have a sense of humor in providing the Optical Supplies Factory and the Eye Clinic, to prepare us to "see" farm 21.

My guess... the next release could include the announcement of farm 21 and more levels which will come in the release following the next release.

:eek:

maclean47 Feb 11 2014 08:58 AM

TY Everything is great but how about Farm 21 please . I don't need 38 x 38 more farms please .
TY

preston_digitation Feb 11 2014 08:58 AM

i like the update, but i think it was rather unfair to make one of each new facs coin, and the other needed fac farm cash. i think it was better when u picked all of one set as coin, and all of one set as farm cash, that way farmers could at least get one of the new sets of facs. this way, why bother with the coin ones, when i HAVE to have farm cash to get the service fac i need for it? NOT COOL, IMO. now i cant get either one, beicause the srvc fac is in FC, or on the other set, the fac to load is in FC. either way, folks that can't afford FC are screwed.

preston_digitation Feb 11 2014 08:59 AM

Quote:

Originally Posted by Farmer Chilly (Post 5772970)
I have no Winter Store in my facilities...Also the Eye Clinic and the Optical Factory are in FC....Winter supply factory is in coins not FC.....

sorry, just now saw this, i was reading up on the release before looking at the farm, if this is the case, then i withdraw my one n only complaint.

preston_digitation Feb 11 2014 09:05 AM

ok, i do have one fuss, still... why is it the very first bonus that you get when you enter your farm is NEVER able to be posted???? i just got a back belt for poly roll, and i clicked on share, and POOF, its gone.

MANHCTFL Feb 11 2014 09:07 AM

Eyeball instead of Home Button???
 
What is with the creepy eye looking at me instead of a home button or house? It's not my favorite "update"......The rest of this release is fine.

Danuta Feb 11 2014 09:14 AM

Can anyone explain why my tools do not work on stopped working on other farms? Did you change it? I am not going to buy the tools for each farm, I would like to have some answers. Thank you

JohnAlbertini Feb 11 2014 09:15 AM

12. Optical Supplies Factory (FC): Produces Optical Supplies.

Eyeglasses
Eyeglasses Case
Lens Saline Solution
Lens Cleaning Cloth
Eye Chart
Trial Lens Frame
Pupil Distance Ruler
Optical Toolkit

13. Winter Supplies Factory (Coins): Produces Winter Clothing and Accessories.

Winter Hat
Trapper Hat
Winter Earmuffs
Winter Gloves
Sweater
Coat
Winter Socks
Winter Underwear

14. The Winter Store (FC): Provides Winter Clothing Retail Services and can be stocked with products from the Winter Supplies Factory.

15. Eye Clinic (Coins): Provides Eye Health Services and can be stocked with products from the Optical Supplies Factory.

Some Quest updates coming on the next release, it should allow you to earn 1-2 farm cash a week.

Enjoy!

--Raul[/quote]

Think this is a typo or it is backwards: Why is Winter Factory coins but Winter Store FC and Eye Factory FC but Eye Store coins?

preston_digitation Feb 11 2014 09:15 AM

did i miss reading the part about FC for quests? someone mentioned it but i do not see it. if someone could let me know, thanks!!

preston_digitation Feb 11 2014 09:17 AM

Quote:

Originally Posted by JohnAlbertini (Post 5773090)
12. Optical Supplies Factory (FC): Produces Optical Supplies.

Eyeglasses
Eyeglasses Case
Lens Saline Solution
Lens Cleaning Cloth
Eye Chart
Trial Lens Frame
Pupil Distance Ruler
Optical Toolkit

13. Winter Supplies Factory (Coins): Produces Winter Clothing and Accessories.

Winter Hat
Trapper Hat
Winter Earmuffs
Winter Gloves
Sweater
Coat
Winter Socks
Winter Underwear

14. The Winter Store (FC): Provides Winter Clothing Retail Services and can be stocked with products from the Winter Supplies Factory.

15. Eye Clinic (Coins): Provides Eye Health Services and can be stocked with products from the Optical Supplies Factory.

Some Quest updates coming on the next release, it should allow you to earn 1-2 farm cash a week.

Enjoy!

--Raul

Think this is a typo or it is backwards: Why is Winter Factory coins but Winter Store FC and Eye Factory FC but Eye Store coins?[/quote]

John, its a typo, i just bought the winter store, and the winter store supply fac, both in coins. that was my original complaint too, but they are both in coins. one complete set in FC, one complete set in coins, as they usually do. ;-)

beeflady Feb 11 2014 09:18 AM

Ok, with the new set up, I can't use my tools on all farms. What is the solution?

Pesto Farmer Feb 11 2014 09:24 AM

ty for the increase in silk production - much needed:)

Danuta Feb 11 2014 09:25 AM

Quote:

Originally Posted by beeflady (Post 5773102)
Ok, with the new set up, I can't use my tools on all farms. What is the solution?

Same here and I am not going to play FT if it does not change shortly, FT is the only game I play...
yes I did clear cache:))

JohnAlbertini Feb 11 2014 09:30 AM

FC
 
When will us long-term players get what WE need - FC?!

25 every 3 months is not near enough!!!!

35 EVERY update wouldn't even be enough but would be throwing us a bone at least. Then we could buy SOMETHING! There are so many tools, facilities, etc. and 100 FC a year is a pittance. Just upgrading from the 6x H/P combine to the 8x H/P combine requires 100 FC which takes a whole YEAR to earn.

JohnAlbertini Feb 11 2014 09:31 AM

Quote:

Originally Posted by preston_digitation (Post 5773094)
did i miss reading the part about FC for quests? someone mentioned it but i do not see it. if someone could let me know, thanks!!

We were told that YEARS ago and it has never happened!

Rob T Feb 11 2014 09:38 AM

Quote:

Originally Posted by beeflady (Post 5773102)
Ok, with the new set up, I can't use my tools on all farms. What is the solution?

What do you mean you can't use your tools on all farms? what happens when you try?

Farmgirl_Su Feb 11 2014 09:50 AM

Thank you!!!


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