View Single Post
  #181  
Old Dec 22 2009, 08:04 PM
silvia8917 silvia8917 is offline
 
Join Date: Dec 22 2009
Posts: 27
Default

HIRING:

I only ever hired one person at a time, but with this new change I'll hire several more, because it is so slow.
I predict a rising tendency of employers hiring a bunch of people in order to speed up the process.
And players usually prefer sharing work with as few as possible, don't they?


GETTING HIRED:

- The time-out problem
I got timed-out in the middle of my job about 1/3 of the time, BUT I could deal with it. When I noticed I didn't receive money or xp i.e. got timed-out, I took into account how many fields were left. If there weren't many, I finished the job. If there were too many for me to spend time without compensation, I told my employer he/she needed to hire another person, then I reloaded and searched for a new job. This took time, yes, but doesn't the new policy generally lengthen my time of finishing a job? I can clicker much faster than the one-field-at-a-time speed. And 2/3 of the time, I wasn't timed-out and I finished my job quickly and neatly.

- The "slob"/messy-clicker issue:
I don't consider a field nearby the best place to start working, even if the person works in neat rows. It doesn't matter much in harvesting, but shows in plowing. As people usually plant their seeds starting from the corner (it's more troublesome to plant starting from the middle of a field), the best way to plow is to start from the corner, so employers can starting planting when you're in the middle of the plowing. Being a fast and methodical clicker, I always start from the corner and harvest/plow in rows, but now it takes so much time to get to the corner, discouraging me from working in the most employer-friendly way i.e. starting from the corner. Implication? The change not only prevents the worst scenario, but also prevents the best.
And what about those farms where farmers deliberately put their fields at the corner? It takes so much time to walk to them now.
By the way, people usually click randomly only when the field is large and packed. With such a large field, I can often start somewhere untouched. And, as weird as I am, I consider clearing fields for the random-clickers quite interesting, although I know it's just me. LOL



While I agree that the new change is something that can be dealt with, the change is also far from an "improvement". It is just... a change, with something getting better and some worse.

Also, the slower a thing is, the less exciting it becomes. Never bodes well for a game, the purpose of which is to interest and excit.

If I were to vote, I would opt for the old arrangement.