View Single Post
  #454  
Old Jun 09 2011, 07:01 AM
Mama*Mia Mama*Mia is offline
 
Join Date: Aug 16 2009
Posts: 6
Default

[quote=Double T Dude Ranch;4694354]
Quote:
Originally Posted by Mama*Mia View Post


The coins limit is a combination from you working on friends requests and them working on yours. Any gift you get from posting on the wall will show up in your gift box in game for you to add.
Thank you for responding to my post. I now understand that the 1 million coins in 12 housrs is the sum of what I receive from others when they click my belt request as well as what I send to others when I click their belt request.
So now, as others have pointed out, I need to decide if I help out my neighbors and reach my 12 hour limit or if I know I have harvesting to do, wait so I can post and receive more for myself. I also have the option of postponing my harvesting for 12 hours for any crops that are close to giving me a higher belt/dan level. Or I could just max out and then wait for 12 hours.

I have a suggestions that would certainly eliminate all the "record keeping" for the belt/dan system. I would eliminate the 1 million coin limit. Instead, I would place a limit on the number of times, in 12 hours, you can post a request and respond to a request. For example, I could post 4 requests as well as respond to 4 requests in 12 hours or whatever time limit is imposed and eliminate the need to count coins. It is much easier for me to keep track of my requests and my responses than to calculate the coin value of crops sent and received. If I have a lot of fields to harvest, I can be selective on what I post when I move to a next belt/don level. I can also keep track of the number of neighbors' requests I have satisfied by looking at my wall and viewing the number of "like" comments I have posted. THis is certainly not a novel idea because I have seen others suggest similar solutions to this record keeping situation.

My other request is for the game in general... I read somewhere in the forum that the devs actually share updates with a select few so they can "test drive" the updates before the updates are sent out to the general populace. This is a good idea. However, maybe the devs should include in this group FT users who do not make assumptions on how something works. In other words, many of the directions given for updates are lacking "little steps" or clarifications that certainly take away from the clarity of the directions. As a beta game, I'm sure the devs want only the best product that they can create. However, the directions given for many of these updates leaves a lot to be desired and resuls in a lot of confusion.

Thank you to everyone who continues to work on making FT an excellent game.