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Old Jul 04 2014, 04:02 PM
Farmer Ce Farmer Ce is offline
 
Join Date: Sep 20 2010
Posts: 12
Default Sawmill output

Would like to weigh in on the issue. My wife and I represent the two types of players in FT. She just wants more and more.. she wants to see her farms get larger and her XPs increase.. she does not even know how it happens.. probably FT's version of a material girl. She loves to get on, chat a little with friends she has made, complain how there are no good workers at the market, and watch her coins increase.

I am the other way, for me the great factory tool is the ingredient planner.. I assess each new factory and calculate if my supply chain can accommodate the new facility and if not, what adjustments are needed, and I determine if it is a feasible venture. Love it, love overcoming the challenges and maximizing my resources. We have grown up with the game (since 2010) and neither would consider leaving. The devs are fabulous and the moderators helpful. Where else can you get all this for free?

A couple of years ago we had a similar problem with flour production. There were over 30 products that needed flour and we could not grow enough wheat to make flour. A solution was found that cost FC (the stone windmill was converted to a working mill that enhanced production). Not a problem. Guys who live for the challenges of the game can come up with $5.

I do think that we were let down with the trains. I expected way more goods to be delivered for the price of the cars. It seemed we were blackmailed into buying rail cars to shorten our time working facilities and the products the rail cars carried were lame or just incidental.

Come on, the sawmill is as obsolete as the red windmill. So, please increase rail capacity and sawmill output. You can do it.