Keep Chains Facilities out of Co-Op Quests and Regular Quests Please
I currently have a co-op quest that calls for flip flops. I must delay making them until the rotation comes around when I have enough quests to complete so as to not hinder my collecting my 2 FC on the group. I run about 5 uncompleted ones to gain volume before I start completing them.
This current Chains Game includes the Beach Shop Supplies factory that makes flip flops. For Chains, I need to be able to constantly fill this up.
As a request, once you know in advance what services/factories you're going to run in a near future Chains Game, is it possible to keep the individual items made in those facilities out of the Quest and Co-Op Quest line up? huh?
And, my friend thanks you so much for fixing the bug re. unable to make private 1 farm in a 2 farm holding for decorators.
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I'm just a player interested in playing . . .
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