Quote:
Originally Posted by LazyMare
Hi beautysmom
Hopefully the Post Release update will avoid that problem in future
Post-Release Updates - December 26, 7:00AM
- We will work on these changes to address the complains in the Ship Feature:
a) You will be able to design your own itinerary, we will pick one for you and then you will be able to replace any neighbour by any other neighbour, including changing their orders. Once you are done, the final itinerary will be the default starting itinerary for your next ship.
b) If a ship has been stuck for more than 12 hours in the same port, you will be able to dispatch the ship to the next port. However, you will be able to do this up to 3 times only, depending on the amount of ports in the ships itinerary.
c) We will allow Ships from non-neighbours to show up in the Seaport Manager, which should solve the issue listed in the "Known Issues" section below.
- We will add soon another section in the Seaport Manager so you can see all your ships and their locations, and open the Ship Managers from that section without navigating to the ships farm.
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Yes, I do read the forums most days when there is a new release, to see if they have gotten any of the bugs out. So your answer was more than a little condescending, don't you think? My point is, the devs clustered bunches of people on my ships who play infrequently but happened to have been on for a few minutes around the time that I released a ship. And they seriously, seriously need to do something about the fact that they keep selecting people who have not been either FT friends or FB neighbors in ages--in some cases years. I removed a friend and neighbor over 3 years ago, when she ceased playing, and she still shows up in every single "neighbors" list I have--gifts, trains, etc! When are they planning to fix THAT problem?