I forgot a step that I took--there was a direction to check the graphics feature status to make sure that hardware was accelerated after going to the "flags". (chrome://gpu) This is what I found. Not being a programmer most of the information doesn't make much sense to me but it appears that WebGL was started correctly.
Graphics Feature Status
Canvas: Hardware accelerated
Compositing: Hardware accelerated
Multiple Raster Threads: Enabled
Out-of-process Rasterization: Hardware accelerated
OpenGL: Enabled
Hardware Protected Video Decode: Unavailable
Rasterization: Hardware accelerated
Skia Renderer: Enabled
Video Decode: Hardware accelerated
Vulkan: Disabled
WebGL: Hardware accelerated
WebGL2: Hardware accelerated
Thank you....sw
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