Hi ...
To determine what I am not producing or lacking, every so often, I open Facility Manager, organize facilities by utilization, and then, from the bottom up (less unitization facilities organized below), select production items one by one. The system would tell me what ingredient is necessary to produce more. I would do the same with Service facilities.
Sorting this way also exposes a production item or service I have unintentionally unchecked or left unchecked, in this or that facility.
Now, not only are the buttons grayed out, but the game no longer communicates whether this or that production item is at capacity or not, and if not, I can no longer ascertain what more of this or that is needed to produce more
I am pretty sure I might be able to gain the same information by examining a macro chart, but to me, that is much harder than using the micro method I illustrated above.
Can this change be reversed, or maybe is that the change I am talking about is in error?
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