Hi Marymarcel,
I attached a photo of the error message.
This is one of the error messages underneath the game window:
2024-08-19 05:48:50.150 INFOCheckpoint-B-000 - Initialized
2024-08-19 05:48:50.150 LOGFT Client Services Inited.
2024-08-19 05:48:50.175 LOGSessionId: 7190748
Browser: Blink: Mozilla/5.0 (Windows NT 10.0; Win64; x64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/126.0.0.0 Safari/537.36 OPR/112.0.0.0
WebGL Supported and Enabled. Type: WebGL 2.0
GPU-Vendor: Google Inc. (Intel)
GPU-Renderer: ANGLE (Intel, Intel(R) HD Graphics 5500 (0x00001616) Direct3D11 vs_5_0 ps_5_0, D3D11)
2024-08-19 05:48:52.175 LOGnavigator.mediaDevices support available
2024-08-19 05:48:52.709 ERRORFailed to download file
https://cdn.slashkey.com/flash/farm/...ild636.data.gz
2024-08-19 05:48:55.706 ERRORwasm streaming compile failed: TypeError: WebAssembly compilation aborted: Network error: Response body loading was aborted
2024-08-19 05:48:55.708 WARNWebAssembly streaming compilation failed! This can happen for example if "Content-Encoding" HTTP header is incorrectly enabled on the server for file
https://cdn.slashkey.com/flash/farm/...ild636.wasm.gz, but the file is not pre-compressed on disk (or vice versa). Check the Network tab in browser Devtools to debug server header configuration.
2024-08-19 05:48:55.711 ERRORfalling back to ArrayBuffer instantiation