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Old Aug 29 2011, 07:03 AM
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al_bundy al_bundy is offline
 
Join Date: Mar 09 2010
Location: Australia
Posts: 1,197
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Quote:
Originally Posted by StoneFace View Post
If I were the one in charge..... and wanted a coin game (cash for tools etc) and a game that would generate income for the devs, and continuous releases for the players.... consider....

I would have the cereal factory at a high coin cost, and the cereals would be available to Post or Kellogg, or General Mills for advertising income. Each cereal could be added at different releases. As each cereal factory is purchased by a player, the company pays the devs a fee.

same concept, high coin cost, with......



Soup Restarunt ... Campbells, Progresso...


The Advertisers would pay an initial fee for the right to be seen on and in Farm Town.... then a fee based on how many of "their" plants or products are sold to farmers.

Developers would gradually add (release) the advertiser's products, and farmers can add them as they like


.

a thought on the sheds and coops and crops.... those products would stay required in the same manner as now. The more you have, the more final product you get... and the more money you make

Signfeld had the soup nazi so maybe they could licence that

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