Well said! Applause!
Just planted a bunch of four-day crops. It'll be interesting to check back and see if things have settled down a bit. Right now, it's too volatile to even mess with.
Hope everyone has a happy holiday!
Quote:
Originally Posted by capricorn1
Those huge tools - harvesting, seeding - do not let the player focus on the field he intends to work on.
Farm town project team probably needs to refresh their knowledge of "Human factors in Design" .
If the huge tools are meant to help those having poor eyesight and the elderly, offer them as an option to those that need them.
Do not force them on those who have good eyesight.
Regarding the "ALREADY DONE" message when multiple harvesters work on a farm, the issue is timing and my guess is that balancing of queues is dramatically off. This has gone out of control, as a result of trying to fix other problems.
The result is loss of feedback; the worst problem for an interactive game. The team probably thinks that they will fine tune the queuing parameters and the timing parameters "on the fly". Releasing this version is not good judgment.
In any event, the timing parameters are hugely off. This is not beta testing - this is alpha testing, better left for in-house testing.
Last but not least, Fixes are meant to actually improve the game experience; not degrade it.
Hey fellows, keep up the good work:
PLEASE DO NOT RELEASE FIXES THAT DEGRADE GAMING EXPERIENCE.
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