Go Back   Farm Town > Help & Support > News & Announcements

Closed Thread
 
Thread Tools Search this Thread Display Modes
  #1  
Old Jun 15 2011, 07:57 PM
Grammy 11 Grammy 11 is offline
 
Join Date: Jan 29 2010
Location: Venice, FL
Posts: 404
Default

Well, I can't say I agree with the objections to some ideas because they aren't farmlike enough. We never log on to find our farms laid to waste with a banner saying, "Too bad, a tornado came through. Please replant." Or discovering we have to spend a million coins to drop a new well. A little whimsey is welcome in this world away from home, whether it be a dance club, an occasional frozen crop or always fair weather.
  #2  
Old Jun 15 2011, 09:40 PM
Valdoe's Avatar
Valdoe Valdoe is offline
Account Not Linked
 
Join Date: Sep 10 2009
Location: Brisbane Australia
Posts: 141
Thumbs up

Quote:
Originally Posted by Grammy Snowbird View Post
Well, I can't say I agree with the objections to some ideas because they aren't farmlike enough. We never log on to find our farms laid to waste with a banner saying, "Too bad, a tornado came through. Please replant." Or discovering we have to spend a million coins to drop a new well. A little whimsey is welcome in this world away from home, whether it be a dance club, an occasional frozen crop or always fair weather.
I suggested a year or two before, before we have a mega updates for facilities and only had farms to make this Farmtown more realistic.

My suggestion was to add weather to the game (random of course because this will increase the need to buy and sell as some farms may have bad weather for few weeks ) We would have a daily forcast weather report for the next 7 day and depending on the weather if you could seed or harvest.

The weather report could be either symbols under the fuel tank icon or in preferences.

Eg If you sow one day and your crop is due when heavy rain is forecast that you only receive 75% of crop. or if you seed say a 3 day crop and the next 3 days is sunny that your crop yield increases to 130%

And if you get a weather report of a hurricane that any crops needing on that day will suffer loss of their crop.. but you can still sow and plow on that day.

That would make Farmtown more challenging.

here are some other ideas eg.

Cold snap - Fruit Trees 20% loss of harvest
Heavy Rain - loss of 25% of harvest
heat wave - Certain crops loss of 25% - cucumbers, squash - plants that affect by heat
Hurricane / tornado (rarely) - loss of crop or up to 50%
Snow - depending of the crop - loss of crop or up to 50%
Sunny Days - for crops 2 days or more increase harvest by 10% per day.

programing would not be hard - if then statement
yield =harvest yield x type of harvest divide or multiply weather factor.

I feel this would make the game more interesting and could to lead to other ideas. ( I have many more if this was to happen)

Also Farm town should have two levels..for this to happen
Level 1 farms to continue playing the game as they are now
Level 2 (more experience players) for the farmers that want the real experience - reward would be maybe double - Farmtown cash for each level . greater exp points etc.
  #3  
Old Jun 15 2011, 09:42 PM
al_bundy's Avatar
al_bundy al_bundy is offline
 
Join Date: Mar 09 2010
Location: Australia
Posts: 1,197
Default

Quote:
Originally Posted by Valdoe View Post
I suggested a year or two before, before we have a mega updates for facilities and only had farms to make this Farmtown more realistic.

My suggestion was to add weather to the game (random of course because this will increase the need to buy and sell as some farms may have bad weather for few weeks ) We would have a daily forcast weather report for the next 7 day and depending on the weather if you could seed or harvest.

The weather report could be either symbols under the fuel tank icon or in preferences.

Eg If you sow one day and your crop is due when heavy rain is forecast that you only receive 75% of crop. or if you seed say a 3 day crop and the next 3 days is sunny that your crop yield increases to 130%

And if you get a weather report of a hurricane that any crops needing on that day will suffer loss of their crop.. but you can still sow and plow on that day.

That would make Farmtown more challenging.

here are some other ideas eg.

Cold snap - Fruit Trees 20% loss of harvest
Heavy Rain - loss of 25% of harvest
heat wave - Certain crops loss of 25% - cucumbers, squash - plants that affect by heat
Hurricane / tornado (rarely) - loss of crop or up to 50%
Snow - depending of the crop - loss of crop or up to 50%
Sunny Days - for crops 2 days or more increase harvest by 10% per day.

programing would not be hard - if then statement
yield =harvest yield x type of harvest divide or multiply weather factor.

I feel this would make the game more interesting and could to lead to other ideas. ( I have many more if this was to happen)

Also Farm town should have two levels..for this to happen
Level 1 farms to continue playing the game as they are now
Level 2 (more experience players) for the farmers that want the real experience - reward would be maybe double - Farmtown cash for each level . greater exp points etc.
fantastic i like it

you should post this in the suggestions section
__________________



Click HERE For instructions on clearing your browser's cache
Click HERE To clear your macromedia cache files
Click HERE For instructions on linking your farm to the forum
  #4  
Old Jun 15 2011, 10:04 PM
JAS0643's Avatar
JAS0643 JAS0643 is offline
Account Not Linked
 
Join Date: Jul 10 2009
Location: Kentucky, USA
Posts: 2,006
Default

Quote:
Originally Posted by al_bundy View Post
good idea i do see its merrits

however i find that farmtown is very realistic (well crop times arnt) but i guess if we had to wait 8 weeks for a crop to be ready we would give up playing but real farmers cant freeze there crops (unless its very cold where they live) so that would be unrealistic farmtown is about managing your crops only plant what you know you can harvest like dont plant rasberries if you know you will be going out directly after planting and wont be home till the morning

i personally hope they dont introduce a freeze crop option
What I have suggested in the past and I think could be good for the game is some different kinds of fertilizer for the farm. They would cost fc but there would be other ways of getting them, more on that in a minute. What the fertilizers could do is this.

  1. Take time off of growing anywhere from 1 hour to instant growth.
  2. Unspoil on a crop that way if you miss getting a crop you could bring it back to life. I don't know if this is possible but it would only work for the top layer if a farm is layered.
  3. Add a percent of mastery for the belt system, though as easy as the belts are this wouldn't be much help to older players.
How it could work is this the fertilizer cost fc that way people are not using tons of it or if they are they are spending real money or doing offers to get it that way the devs make some money off of it. Other ways to get is is to redo the lottery system and change it to a rewards system where you get the following depending on the day in a row you play.

  1. Day one you get coins.
  2. Day two you get 1000 of a crop that is needed a lot like rice, wheat, potatoes, or corn but not limited to those options.
  3. Day three you get another 1000 crops like before.
  4. Day four you get 500 of a cash fish like cod, salmon, or lobster to use in facilities.
  5. Day five you get an ingredient that is needed a lot like cheese, canned tuna, or something that is used in other facilities, fuel could be an option here as well.
  6. Day six you get one of the special fertilizers to use in the farm and could send 1 to six different neighbors.
  7. Day seven you get 1 fc.
This would let people get a break form unexpected stuff coming up but at the same time not let it be common place because you buy it with coins. It could also help when you have a new facility come out that uses a longer term crop like we had with the last facility you don't have to wait 3 or more days to get the crop you need for the new facility. I think it could also help keep players because they would get a little free fc not so much that it will negate buying it but there is that added reward for not skipping a day playing the game.
__________________



Visit Dolphin's Cove


My name is not Jason. Please call me JAS, if you like.
  #5  
Old Jun 15 2011, 10:41 PM
Valdoe's Avatar
Valdoe Valdoe is offline
Account Not Linked
 
Join Date: Sep 10 2009
Location: Brisbane Australia
Posts: 141
Post

Quote:
Originally Posted by JAS0643 View Post
What I have suggested in the past and I think could be good for the game is some different kinds of fertilizer for the farm. They would cost fc but there would be other ways of getting them, more on that in a minute. What the fertilizers could do is this.

  1. Take time off of growing anywhere from 1 hour to instant growth.
  2. Unspoil on a crop that way if you miss getting a crop you could bring it back to life. I don't know if this is possible but it would only work for the top layer if a farm is layered.
  3. Add a percent of mastery for the belt system, though as easy as the belts are this wouldn't be much help to older players.
How it could work is this the fertilizer cost fc that way people are not using tons of it or if they are they are spending real money or doing offers to get it that way the devs make some money off of it. Other ways to get is is to redo the lottery system and change it to a rewards system where you get the following depending on the day in a row you play.

  1. Day one you get coins.
  2. Day two you get 1000 of a crop that is needed a lot like rice, wheat, potatoes, or corn but not limited to those options.
  3. Day three you get another 1000 crops like before.
  4. Day four you get 500 of a cash fish like cod, salmon, or lobster to use in facilities.
  5. Day five you get an ingredient that is needed a lot like cheese, canned tuna, or something that is used in other facilities, fuel could be an option here as well.
  6. Day six you get one of the special fertilizers to use in the farm and could send 1 to six different neighbors.
  7. Day seven you get 1 fc.
This would let people get a break form unexpected stuff coming up but at the same time not let it be common place because you buy it with coins. It could also help when you have a new facility come out that uses a longer term crop like we had with the last facility you don't have to wait 3 or more days to get the crop you need for the new facility. I think it could also help keep players because they would get a little free fc not so much that it will negate buying it but there is that added reward for not skipping a day playing the game.
Jason.. I can see you put some effort into this idea.

I for one dont like it because it is to easy to get things for no or little effort.
If you short of crops then go and buy some.. or organise yourself and sow what most important to you. I dont know how you can be short of crops with all the freebies you can get from the belt system.. I have so much that I go to empty my stocks by going to the Sellers market. Unfortunately not many visit there anymore because they can get all they need from all the freebies

If you short work your fiends facilities. I do it to top up my stocks or ask them to send back to you.

Your ideas makes it to easy so why play the game.. and sorry if your crop dies its dead.. then nothing should bring them back a life.. not even a magic potion.
  #6  
Old Jun 15 2011, 11:01 PM
JAS0643's Avatar
JAS0643 JAS0643 is offline
Account Not Linked
 
Join Date: Jul 10 2009
Location: Kentucky, USA
Posts: 2,006
Default

Quote:
Originally Posted by Valdoe View Post
Jason.. I can see you put some effort into this idea.

I for one dont like it because it is to easy to get things for no or little effort.
If you short of crops then go and buy some.. or organise yourself and sow what most important to you. I dont know how you can be short of crops with all the freebies you can get from the belt system.. I have so much that I go to empty my stocks by going to the Sellers market. Unfortunately not many visit there anymore because they can get all they need from all the freebies

If you short work your fiends facilities. I do it to top up my stocks or ask them to send back to you.

Your ideas makes it to easy so why play the game.. and sorry if your crop dies its dead.. then nothing should bring them back a life.. not even a magic potion.
First my name is not Jason.

Second I never have luck buying stuff in the market never anyone there selling stuff you need.

Third some crops take over 7,000 to max out all the facilities and hard to keep up with that many crops.

__________________



Visit Dolphin's Cove


My name is not Jason. Please call me JAS, if you like.
  #7  
Old Jun 15 2011, 11:26 PM
Valdoe's Avatar
Valdoe Valdoe is offline
Account Not Linked
 
Join Date: Sep 10 2009
Location: Brisbane Australia
Posts: 141
Default

Quote:
Originally Posted by JAS0643 View Post
First my name is not Jason.

Second I never have luck buying stuff in the market never anyone there selling stuff you need.

Third some crops take over 7,000 to max out all the facilities and hard to keep up with that many crops.

Sorry Jas.. please dont take it so personally..

I said it before I believe that the sell and buy market is failing for 2 reason The belt system are getting product which is sometimes greater than the limit at the market and its free

Another reason is that the time limit and quantity we allowed to trade. Delv have not realised not everyone on the same time zone. When I play farmtown.. most of my Aussies friends are at work The USA friends are asleep and Euro is just waking up.. When I go to the market I be lucky to see 3 people.

The only crop I used to have problems with was wheat .. but I now on top of it because I ensure that there are two farms out of 9 farms are growing wheat at one time.. I have more then enough now that I was trying to sell the access at the market.. but no luck as there is no one to buy...

I wish we had trading centre warehouse where we can post what we selling and others can purchase while we not there.. I even pay cash to have this ability.
  #8  
Old Jun 15 2011, 11:01 PM
al_bundy's Avatar
al_bundy al_bundy is offline
 
Join Date: Mar 09 2010
Location: Australia
Posts: 1,197
Default

Quote:
Originally Posted by JAS0643 View Post
What I have suggested in the past and I think could be good for the game is some different kinds of fertilizer for the farm. They would cost fc but there would be other ways of getting them, more on that in a minute. What the fertilizers could do is this.

  1. Take time off of growing anywhere from 1 hour to instant growth.
  2. Unspoil on a crop that way if you miss getting a crop you could bring it back to life. I don't know if this is possible but it would only work for the top layer if a farm is layered.
  3. Add a percent of mastery for the belt system, though as easy as the belts are this wouldn't be much help to older players.
How it could work is this the fertilizer cost fc that way people are not using tons of it or if they are they are spending real money or doing offers to get it that way the devs make some money off of it. Other ways to get is is to redo the lottery system and change it to a rewards system where you get the following depending on the day in a row you play.

  1. Day one you get coins.
  2. Day two you get 1000 of a crop that is needed a lot like rice, wheat, potatoes, or corn but not limited to those options.
  3. Day three you get another 1000 crops like before.
  4. Day four you get 500 of a cash fish like cod, salmon, or lobster to use in facilities.
  5. Day five you get an ingredient that is needed a lot like cheese, canned tuna, or something that is used in other facilities, fuel could be an option here as well.
  6. Day six you get one of the special fertilizers to use in the farm and could send 1 to six different neighbors.
  7. Day seven you get 1 fc.
This would let people get a break form unexpected stuff coming up but at the same time not let it be common place because you buy it with coins. It could also help when you have a new facility come out that uses a longer term crop like we had with the last facility you don't have to wait 3 or more days to get the crop you need for the new facility. I think it could also help keep players because they would get a little free fc not so much that it will negate buying it but there is that added reward for not skipping a day playing the game.
i have already suggested directly to the devs

a super manure spreader

requires stables and horses aswell as the pig manure as we do now but has a yield of 4x instead of the current 2x
__________________



Click HERE For instructions on clearing your browser's cache
Click HERE To clear your macromedia cache files
Click HERE For instructions on linking your farm to the forum
  #9  
Old Jun 16 2011, 12:41 PM
JAS0643's Avatar
JAS0643 JAS0643 is offline
Account Not Linked
 
Join Date: Jul 10 2009
Location: Kentucky, USA
Posts: 2,006
Default

Quote:
Originally Posted by al_bundy View Post
i have already suggested directly to the devs

a super manure spreader

requires stables and horses aswell as the pig manure as we do now but has a yield of 4x instead of the current 2x
The problem with this suggestion is first we need horses added to the game.
__________________



Visit Dolphin's Cove


My name is not Jason. Please call me JAS, if you like.
  #10  
Old Jun 16 2011, 12:46 PM
NiMo1960's Avatar
NiMo1960 NiMo1960 is offline
 
Join Date: Jan 27 2010
Location: Luton, England
Posts: 158
Default

Quote:
Originally Posted by JAS0643 View Post
The problem with this suggestion is first we need horses added to the game.
We already have horses
Closed Thread

Thread Tools Search this Thread
Search this Thread:

Advanced Search
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 06:25 PM.