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  #201  
Old Oct 28 2012, 06:32 AM
Electrox Electrox is offline
 
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Each water has a set hours till you can fish again. FC water is 8 hrs, so 50% is 4 hrs. coin water varies I think.
  #202  
Old Oct 28 2012, 07:04 AM
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Gregh Gregh is offline
 
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Quote:
Originally Posted by Electrox View Post
Each water has a set hours till you can fish again. FC water is 8 hrs, so 50% is 4 hrs. coin water varies I think.
FC waters take 8 hours, coin waters take 20 hours; but if you're trying to calculate readiness by the clock, you have to remember when you fished 'em last. I long ago stopped writing down crop and harvest timetables. Simpler to hover the boat and see exactly how close they are - which is, alas, the functionality we have lost and which I was asking the Devs to restore.
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  #203  
Old Oct 28 2012, 08:47 AM
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sod farmer sod farmer is offline
 
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For the devs: When you release new facilities, please consider including what tools can be used for that facility. The game guide has not been updated for tools since May, and knowing what tools (conveyors, workbenches, etc.) are associated with each new facility would be very helpful.

Thanks!
  #204  
Old Oct 28 2012, 08:49 AM
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Mrs Mags Mrs Mags is offline
 
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Hi. Can someone jog my memory please. I haven't hired at the market place for a while.....when hiring from the market palace..do you get the same amount of XP for hiring someone to Plow as you do if you Plow yourself, or are the XP point split between 2 people when you hire someone. (Hope that makes sense)
Thanks
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  #205  
Old Oct 28 2012, 08:56 AM
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sod farmer sod farmer is offline
 
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Originally Posted by Gregh View Post
Previously you could select the boat or rod and hover over waters to see how close to ready they were. It would tell you, say, "0 Fish - XXXX Bait, Rest 95% Grown". With the new release empty waters dim out until they're ready to fish! (I have the turbo boat so there are never any partially-fished waters, they're either full or empty.)

If you have a non-fishing tool selected you can see the water, of course, but it just tells you "0 Fish - XXXX Bait".

Could the Devs figure out a new way to tell us how long till the fish are ready?
Are you asking to be able to see how close to ready the ponds are when they are dimmed out? The functionality is still there (for me) when they are NOT dimmed out.
  #206  
Old Oct 28 2012, 08:58 AM
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Tony D Tony D is offline
 
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Quote:
Originally Posted by Mrs Mags View Post
Hi. Can someone jog my memory please. I haven't hired at the market place for a while.....when hiring from the market palace..do you get the same amount of XP for hiring someone to Plow as you do if you Plow yourself, or are the XP point split between 2 people when you hire someone. (Hope that makes sense)
Thanks
Hi , yes you get the same amount of experience points when you hire to plough as when you do it yourself (1 xp). As for the hired workers, it is simply a matter of whoever does the ploughing of a particular plot gets the xp .
  #207  
Old Oct 28 2012, 09:05 AM
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Mrs Mags Mrs Mags is offline
 
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Quote:
Originally Posted by Tony D View Post
Hi , yes you get the same amount of experience points when you hire to plough as when you do it yourself (1 xp). As for the hired workers, it is simply a matter of whoever does the ploughing of a particular plot gets the xp .
Thanks Tony
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  #208  
Old Oct 28 2012, 09:49 AM
1fritz 1fritz is offline
 
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Really like the dim out feature. It works great on all my farms except the orchard. I have trees in 8 x 8 plots covering most of the farm. Flowers planted between the trees and plowed fields filling the rest. No overlapping layering.

What I noticed is when I select the dim out feature it slows the game down, way down. Just wondering if anyone else has noticed this??
  #209  
Old Oct 28 2012, 12:28 PM
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maggiel29 maggiel29 is offline
 
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Love the dimmer tool but just noticed a small problem when working on a neighbours farm. When the harvest tool is selected the harvestable fruit trees and flowers are not dimmed out and some are in the way of the crops. I would not use the crop harvester to do trees or flowers so is it possible to get these to dim when the crop harvester is selected. This does not happen with either type of combine tool.
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Last edited by maggiel29; Oct 28 2012 at 12:54 PM.
  #210  
Old Oct 28 2012, 01:51 PM
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Taz D Taz D is offline
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Quote:
Originally Posted by maggiel29 View Post
Love the dimmer tool but just noticed a small problem when working on a neighbours farm. When the harvest tool is selected the harvestable fruit trees and flowers are not dimmed out and some are in the way of the crops. I would not use the crop harvester to do trees or flowers so is it possible to get these to dim when the crop harvester is selected. This does not happen with either type of combine tool.
Maggie if you are meaning the sickle that tool can actually be used for crops, harvestable trees and flowers so none of those would dim out.
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