#621
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Are you out of your minds? How about: "I'm busy" 400 times per field? one mississippi two mississippi.. Fuggetaboutit........ i'm outta here
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#622
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Do not like the new harvesting and plowing at all. It really slows down the game. People hired me to plow because I could do it so fast. Now it's slow and you have to wait on the avitar. This really puts a damper on my ability to play. I don't want to play anymore. You finally sped things up and now you slow it down again. Why wait on an avitar anyway. The avitars are not even needed really. Please change back to the fast way of plowing and harvesting. People get mad having to wait and thus hire too many helpers and then the game grinds to a hault.
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#623
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Thanks so much!!! You have managed to take the challenge out of this game... Probably won't play anymore, hope that you are happy with the choice that you have made.
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#624
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is there anyway i can get an e mail when it is changed back? cause i don't think i'll be playing it until then IT IS WAY TO SLOW !!!
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#625
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Lets change the harvesting/plowing back to the old way and work on fixing how many people can be hired at a farm! Also, allow farmers to "kick off" workers who are being sloppy!!
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#626
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The new release really blows. The game has gone majorly backwards ... I know there were issues with lost XP and coins, but there must be another solution. This release is messy, time consuming for the players, and frustrating. It doesn't add any value to game play, and in fact it detracts from satisfying game play.
The "already done" message is just ridiculous. I get that message about 30 seconds after I have clicked on the fields! By then, I have gone along an entire row - wasted time and energy. I know what it's like to work hard on a software release and then have everyone hate it! But sometimes you gotta just suck it up and realise that it just wasn't a great solution. Your users are your best gauge for knowing whether or not the release was a success! Come on guys ... go back to the drawing board, and in the meantime, roll it back. All these users can't all be wrong! I love FarmTown - but yep it might be time to hang up the harvester and plow if it stays this way. Too frustrating. ![]()
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Tinzaroo - currently in New Zealand, but dreaming of Samoa ![]() |
#627
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OMG! I love this new release!
Great job developers!!!!!!!!! |
#628
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Folks (SlashKey.)
The new release 'speed' is just plain god-awful. Let me clarify: The bigger the farm is, the exponentially larger the time factor becomes. I love your game, don't get me wrong...but users (especially those with dual farms) can't be wasting an hour of their time trying to get their farms harvested, plowed and seeded. (especially when it took @15 minutes before.) To be fair, I understand the reason 'why' you made the changes. The collisions were annoying to be sure. However the current solution, while seemingly effective, may not have been the most optimal approach. TECHNICAL SUGGESTIONS: 1) Consider limiting the number of hires per harvest /plow events. Keep in mind, each hire is an entire 'dedicated thread' on the server, which has to reconcile an independent instance of your farm's display and updated data status. So, 5 hires Plus you.. equals 6 instances of your farm to appease the working group's sense of status and progress during the job. The LESS threads you burden the server (especially at presentation layer) , the BETTER the traffic responses (I.e Server requests for updates) If I am wrong about this , please accept my apologies. 2) The random order of clicks on a field might impact the arrays that index the events. To be sure, more than one hire on the farm will cause havoc regarding collisions, Note: the bug is a symptom of the server trying to decide precedence between two simultaneous inputs (i.e two plow events in the same space and/or at the same time. Hint (You would never have that problem if you only had one hire on the job) . SO you can see why your current release doesn't necessarily rank efficient in resolving this bug. 3) Granted, what fun is only one hire...and since the time duration of farming is driven by amount of labor...were back to the "Black hole" of user time. In that respect, your new release does indeed maintain the benefit of multiple hires...thus sustains the fun. So here is my suggestion: Like you did for the farm owner's harvesting, plowing and seeding... Consider increasing a hire's harvest and plow tool to 4 or greater plots per click event. Therein lies your balance and the reduction of collisions. The manner in which you have currently designed your cursor's highlight feature (when hovered over a set of plots), appears to inherently help the players avoid collisions. (You 'have' to hover precisely over a section and wait for the yellow to light up) This method 'controls' the player's 'click ahead' and yet affords the 'click ahead' to be used. Just my 2 bytes Grant (Cow Cavrone) Lvl 60 |
#629
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I cannot function at all in a productive manner now. Everything is so slow and the people I hire also hate it because it takes so long to get anything done. If you keep these changes, I'm dumping Farm Town and going to FarmVille. There was nothing wrong with the way it was before these changes except that some people do not understand how the game works and complain with their conspiracy views that someone is taking something away from them. Good grief. Then, Farm Town caved in and did a retro change to prehistoric Farm Town. Please change it back like it was and next time you might get more feedback from EVERYONE before taking such drastic measures. I have a feeling that you are about to lose a whole lot of players if you keep this change. Just saying....
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#630
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I don't care for this current upgrade. Was harvesting earlier and the other people were harvesting 4 to my 1. Why??? I am a very fast harvester and plower, but now. The same for plowing. they are going faster than I am. This shouldn't be. It took me almost 45 minutes to harvest a simple farm alone, when it could have been done in under 10 minutes the previous way.
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