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  #211  
Old Dec 05 2010, 05:34 PM
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Double T Dude Ranch Double T Dude Ranch is offline
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Quote:
Originally Posted by momomare View Post
Thanks for all the new changes- I love the snow cover! Question: will it melt away in the spring? I don't see how to get the grass back . . .
Merry Christmas!
Just go to the path/ground cover tab to get new ground
  #212  
Old Dec 05 2010, 08:05 PM
dansd111 dansd111 is offline
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Originally Posted by SunnyD View Post
.......someone estimated that the rubber trees take 2 days according to the % of growth of their own.....
Yes, must be because I just checked and the first ones I "planted" are ready for harvest. Off to put it into production
  #213  
Old Dec 05 2010, 10:54 PM
GrannyParker GrannyParker is offline
 
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Many many thanks! I need someone to come work in my real home because it has been completely ignored!!!!!! LOL!!!!!!!!
  #214  
Old Dec 05 2010, 11:37 PM
GrampaII GrampaII is offline
 
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Hide a $4,0000.00 Victorian House and it disappeared and had to purchase another.
Why did it just go away??
  #215  
Old Dec 06 2010, 01:22 AM
Big Honking Toe Big Honking Toe is offline
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I wanted to formally go through my thoughts on the latest update.

I like the add to storage tool and removing all unless you say so it helped me clear my storage out and I can fill it with Christmas stuff after the holiday.

I never use the bulldozers, but I plan to get the 4x4 I might see some use in the future.

I like the new facility's and new tree always looking to make more cash through those facility's and use up all these supply's I have stockpiled.

I would like to point out a few things that are needed.

1: More uses in new and old facility's of all the items that have no use

2: Faster loading of storage(it takes so long to load all my items).

3: More storage I am reaching the limits of the storage much easier and you keep adding more items.

4: Adding storage numbers of crops that you have in the seeder to make it easier to figure out what you need to plant.

5: A spot that tells you the times of how long until a crop is done on a farm(kinda like a board that counts how long until something is done).

6:Increasing the trade limits to be like buy 1000 every 8 hrs or 1500-2000 every 12 hrs.
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  #216  
Old Dec 06 2010, 01:36 AM
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SueW170 SueW170 is offline
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Quote:
Originally Posted by servocrow View Post
Thanks! It was a chore keeping all those snow pines from last year (and they all are from LAST year!).

I'm thinking I may need to sell everything else out of my Storage so I can store Snow Pines and Patches of snow (which I like to use in late spring to simulate a melting snow cover and in November to look like early snow in the "high elevations."
As I noticed before, your winter theme farm is lovely. Nicely done.
Now, of course, I'm "lobbying" for the snow ground cover to be put into the Store's Paths/Ground Covers tab for year-round availability.
  #217  
Old Dec 06 2010, 01:39 AM
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SueW170 SueW170 is offline
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Quote:
Originally Posted by servocrow View Post
I just tested some of the snow patches will lay upon the regular water. I did this last year because I didn't have enough FC to get the frozen lake. I improvised and put snow patches on my rivers and regular lakes. Test out different sizes, it helps.
I've done that with the river (itself made of small seacoasts) on my Farm 3.
  #218  
Old Dec 06 2010, 01:48 AM
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SueW170 SueW170 is offline
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Agree that the changes to Storage are very useful.

Although I don't intend to get the new trees or facilities (they just don't fit into my farm themes), it's great that they have been added to give players and even wider choice of things to do in FT.

And, oh yes, we could use extra storage for the winter items.

Also concur with your #4 suggestion.


Quote:
Originally Posted by Big Honking Toe View Post
I wanted to formally go through my thoughts on the latest update.

I like the add to storage tool and removing all unless you say so it helped me clear my storage out and I can fill it with Christmas stuff after the holiday.

I never use the bulldozers, but I plan to get the 4x4 I might see some use in the future.

I like the new facility's and new tree always looking to make more cash through those facility's and use up all these supply's I have stockpiled.

I would like to point out a few things that are needed.

1: More uses in new and old facility's of all the items that have no use

2: Faster loading of storage(it takes so long to load all my items).

3: More storage I am reaching the limits of the storage much easier and you keep adding more items.

4: Adding storage numbers of crops that you have in the seeder to make it easier to figure out what you need to plant.

5: A spot that tells you the times of how long until a crop is done on a farm(kinda like a board that counts how long until something is done).

6:Increasing the trade limits to be like buy 1000 every 8 hrs or 1500-2000 every 12 hrs.
  #219  
Old Dec 06 2010, 07:49 AM
seanbt seanbt is offline
 
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Quote:
Originally Posted by Raul View Post
New Release -- December 3rd, 2010

Hi Farmers,

We just released a new version of the game with the following features:

1. Holiday Items: Most of them in coins. There are 5 new holiday animals on the gift section. There is also a Snow Cover on the Holiday section in the store that covers the entire farm with snow.

2. Plow Tool Improvement: The plow tool now works similar to when you are hired for plow, if you are on top of a harvested or gone to waste field, you will see only the highlighted fields. You will only see the red or green cursor when you are over grass.

3. Blue (coins) and Orange (FC) Bulldozers: Allows you to delete 3x3 or 4x4 fields at a time. All Bulldozers have been updated so you can also delete single items, not just fields, without switching to the yellow dozer.

4.Gift Certificates: There are 3 Gift Cards (55, 120 and 250 FC) on the Holiday Section that you can send as gift to your neighbours.

5.Separate Work-Hire/Sell-Trade Markets: There is now an additional Marketplace that people can use when they are not interested in hiring/working and just want to sell and trade products with other users. You can still do all operations on both markets, but with the option of explicitly indicating your intention, the chances of accomplishing your goals should increase.

6.Item Storage Improvements: There is a new tool on the extended tool bar ('Add to Item Storage', above the hand) that will allow faster transfers to the item storage. Also, when you are moving items from the item storage to your farms, if you have more than one in storage, you can continue placing the same item and they will be removed from storage automatically.

7.Rubber Tree: Allows you to harvest the Latex from the tree.

8.Metal Mill: Allows you to produce Copper and Stainless Steel Sheets to build Cookware and Toys. You can extract the Iron, Copper and Chromite ores in the Mineral Mine.

9.Cookware Factory: Allows you to make cookware. You can produce Plastic Granules on the Petrochemical Plant:

Bamboo Utensil Set
Copper Sauce Pot
Silver Cutlery Set
Rubber Gloves
Copper Frying Pan
Tea Kettle
Knife Set

10.Rubber Factory: Allows you to create Rubber Sheets from the Latex, that you can later on use to make toys and other future products. You need the turpentine as the solvent which you can produce on the Petrochemical Plant.

11.Toy Factory: Allows you to make toys. You can produce Plastic Granules on the Petrochemical Plant:

Flying Disc
Rubber Duckie
Ballons
Teddy Bear
Rocking Horse
Scooter
Doll
Skateboard

More holidays items coming next week and more animals coming on next release.

Enjoy!

Thanks

--Raul
When will we able to sell a larger range of goods in our storage? ie the fabrics rolls etc. Thoroughly enjoy the time i spend on farmtown!!

Rgds
Sean
  #220  
Old Dec 06 2010, 08:06 AM
Guldfisk Hansen Guldfisk Hansen is offline
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Thanks for another great update. I really appreciate how you guys keep listening to the players and fullfill our 'needs' little by little.
Keep up the great work.
I only play Farmtown and play many hours a day :-)
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