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  #1  
Old Oct 30 2013, 07:03 AM
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marymarcel marymarcel is offline
 
Join Date: Sep 30 2009
Location: Buenos Aires, Argentina
Posts: 13,550
Default Quests, Co-op Quests & Facility Chains

Hello Everyone, the Developers would like to thank everyone for the suggestions in the past , they have made a note of all the current requests and have asked us to reset all the top posts and start afresh. All previous requests have been archived.

Please continue to post NEW suggestions.

In another effort to streamline these threads and to make all members feel comfortable with posting suggestions, comments or replying to suggestions is not allowed and will be removed.

Please use this post to suggest changing / additions to Quests, Co-op Quests, or Facility Chains.
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  #2  
Old Apr 16 2020, 01:21 AM
sestree sestree is offline
 
Join Date: May 02 2010
Posts: 76
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It would be wonderful if we could do something to streamline the facilities chain manager. Even a simple being able to "import all" would help. It's quite time consuming at the moment.

Last edited by Tiger; Apr 16 2020 at 03:52 AM. Reason: splitting post to move to correct threads
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  #3  
Old May 11 2020, 05:44 AM
MarkHeron MarkHeron is offline
 
Join Date: May 11 2020
Location: UK
Posts: 1
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Only have small farm and not much time to work it. Many facs in storage because short of space. When facility chains says no facs to chain, no idea if might have some in storage to get out and chain. Be useful to have it say which week it is, if FC or coins, produce or service.
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  #4  
Old May 13 2020, 03:51 AM
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Sqrl Sqrl is offline
 
Join Date: Jun 23 2010
Posts: 338
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In facility chains, after the amount of products to import maybe you could put in brackets how much it will cost to import? I got caught out the other day because I ran out of money....
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  #5  
Old May 17 2020, 12:59 PM
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Sqrl Sqrl is offline
 
Join Date: Jun 23 2010
Posts: 338
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Me again! In the facility chains screem, how about being able to hide incomplete chains so we can work through the completed ones more quickly?
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  #6  
Old Jun 06 2020, 07:13 AM
jkmyer jkmyer is offline
 
Join Date: Dec 29 2010
Posts: 131
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I was not sure where to put this, but has anyone thought about an import all button? thanks for all of the improvements have a great day
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  #7  
Old Jun 12 2020, 07:32 PM
texans texans is offline
 
Join Date: Aug 22 2012
Posts: 111
Default Export unlimited

I would like to be able to export more products to my neighbors, I have too many and rather than do it over and over with neighbors can you increase the amount of products to send? Next, it would be helpful if we could add export all and import all.
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  #8  
Old Jun 14 2020, 05:36 PM
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Sqrl Sqrl is offline
 
Join Date: Jun 23 2010
Posts: 338
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When we've completed exporting or importing, instead of having to close the screen, how about it closes automatically? or opens the next import/export opportunity?
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  #9  
Old Jun 24 2020, 11:21 AM
GrammieRee GrammieRee is offline
 
Join Date: Nov 24 2009
Posts: 39
Default Co-Op Quest Help Markers

PLEASE can you make it so that a help marker is placed on the side tab of a quest where someone has placed a HELP marker on a product?
It would be SO much easier to click through the neighbors and see right away if they need help on one of their quests instead of having to click-scroll-click-scroll-click-scroll through every one of their quests to see if maybe they need something on one of them!
Thank you! xoxo
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  #10  
Old Jun 24 2020, 07:23 PM
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Sqrl Sqrl is offline
 
Join Date: Jun 23 2010
Posts: 338
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When a Super Fac only has one product, eg cinnamon bundle, how about splitting any quantity above a set level into separate sale offers? That gives more people a chance to get some!
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