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  #91  
Old Dec 23 2010, 11:25 PM
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DARLENEW DARLENEW is offline
 
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What a wonderful Christmas present, Raul.....you are the greatest!!!! Have a wonderful Christmas, and thanks for all of your hard work...you are appreciated!!!!!!!!!
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  #92  
Old Dec 24 2010, 12:02 AM
c.abell c.abell is offline
 
Join Date: Mar 19 2010
Location: Kentucky, USA
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I really like the Facilities Manager. Especially, the Utilization percentages. I think I can use that to improve my playing skills - showing me where I am short and on which ingredients I need more production. Looking forward to see how the devs improve it. Can't wait for another farm; might as well add two more while you're at it.
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  #93  
Old Dec 24 2010, 12:02 AM
LadyLen LadyLen is offline
 
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OMG TYTYTYTYTYTYTY you guys rock!!!!!!!!!!
  #94  
Old Dec 24 2010, 12:10 AM
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artisanrox artisanrox is offline
 
Join Date: Aug 29 2009
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WIN

As soon as I'm not working a bunch of hours, I'mma gonna get myself that distillery!

Thankx Raul and devs
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  #95  
Old Dec 24 2010, 12:22 AM
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Docperk Docperk is offline
 
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Quote:
Originally Posted by L-S View Post
the Facilities manager is a nice step in the right direction

I would still like an 'empty all done' button

I like that idea.
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  #96  
Old Dec 24 2010, 12:44 AM
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Docperk Docperk is offline
 
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Quote:
Originally Posted by Double T Dude Ranch View Post
This is a new tool located on the Extended Toolbox to make it easier to navigate and manage your facilities. For now, you can see all your facilities in the current farm, with summarized information and with the hability to open them and sort them in several ways.


I've already used it to fill up facilities...I click the AZ symbol and set it to "done" to collect from my facilities. Then "utilize" shows which facilities you are utilizing the most and I filled them up that way.
--
The Facility Manager is a great idea, only I haven't figured out to use it to my benefit yet. I have my facilities arranged to where I hit the ones that produce things for the next one. i.e the Open Pit Mine then Mineral Mine, and then the Ceramic Factory. In the Facility Manager the Ceramic Factory is listed first and the others are way down in the list. So I guess we need some sort of Functional order to list them. Make since?

Doc
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  #97  
Old Dec 24 2010, 12:51 AM
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Docperk Docperk is offline
 
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Thanks for all the updates, I already got the distiller and seriously thinking about the new spreader but waiting on cash. I was sure hoping to see Yeast available as a gift or at least increased production in the semi-trailer. Maybe next release, please.
thanks again and Merry Christmas.
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  #98  
Old Dec 24 2010, 01:38 AM
TraceyMush TraceyMush is offline
 
Join Date: Aug 19 2009
Location: Ontario, Canada
Posts: 134
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Does anyone else notice the new animals (l love them!) are a little hyperactive? l clicked the little deer to sit down so he did. Then he commenced getting up and sitting again and again. Same as the peacock spread wings and the boy deer kicking his feet up.
  #99  
Old Dec 24 2010, 01:57 AM
Phanny Phanny is offline
 
Join Date: Jul 17 2010
Location: Kiwiland!
Posts: 72
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Oh yum - I love the new animals- those wee calves are just the cutest. Fabulous upgrade once again - thanks heaps Devs
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  #100  
Old Dec 24 2010, 02:36 AM
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Heletia Heletia is offline
 
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Thank you so much. :-)
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