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#1
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I'm not entirely sure if this is the place to question but it at least fits the theme a little while ago (week or two idk) I went to hire someone and there was a farm or something where I couldn't select because one category wasn't ready (say I have crops and trees on the same farm one or the other wasn't ready) but I did have multi-farms and multi-tasks (think others needed chopping or crops) yet for some reason I wasn't allowed to choose that farm... I think I eventually figured out why the game was being fussy or just chose not to select that task or that farm for the moment....
Yet fast forward to yesterday (and I have experienced it a few times) I had someone hire me for like all tasks (or almost all) on two farms and yet neither farm actually had any work for me? How was this even possible? Also I have a feeling this person has tried hiring me a few times and it's something I encounter with them a bit... I did take time to send a message to let them know the farms they hired me for had no work (in case they somehow assigned me the wrong numbers so they can at least select someone for the correct farms and/or so they don't assume I'm not doing my job if I was somehow hired for the wrong farms) The same applies for when people hire me who assign multiple tasks yet you end up never doing a certain task. Is the hiring practice a little buggy perhaps? (Also note: I do understand and support the fact we definitely shouldn't be allowed to assign tasks and/or farms that aren't usable/workable - imagine searching through 47 farms assigned only to find 5 workable ones with like 5 scattered trees lol - that I think has happened to me also lol) |
#2
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Hi illusions_fan1, It's sounding like those that are hiring you may not be making use of the Show Work Info before they hire a farmer, to know which farms have work on them and what jobs there are to do before sending a hire request. It's possible that they may not know about that feature or may have forgotten about it. There isn't any way we can determine for you if that was the case when you were hired. The game can only detect when the first farm you are hired to work doesn't have any work on it that you were hired to do. It doesn't detect that for every single farm and job you were hired for. Forcing it to do that when we have much bigger farms these days, far more farms than the earlier days of Farm Town plus the fact that a lot of farmers love to have every farm expanded to maximum with a massive amount of workable items is quite a considerable amount of data requiring an instant or constant update. Allowing that to happen would slow down the hiring process and the game for everyone. High end processes like Show Work Info which can be used to get the information any farmer needs to hire or see where their it farm work is, do have time limits on how often they will update to prevent the game slowing down for everyone. A couple of examples for you on when the game can or can not detect when there is work on a farm for the farm owner hiring:
Other things related to this kind of issue that farmers could consider when hiring are things like:
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#3
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#4
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It's possible, 2 farms can be done very very fast. There's no way to determine what actually happened. There are all sorts of possibilities. The farm owner would be more likely to have an idea of what may have happened. Perhaps the the original worker didn't seem to be working, so the farm owner thought there was a problem and hired again. With it only being 2 farms I doubt they would have wanted to go to the trouble of trying to send the worker a message to find out if there were any problems. I know I have had some replies from workers and something in real life just picked that moment to make them need to pause playing thinking they wouldn't be long at all. As I wasn't in any hurry for the farm work to be completed I had time to wait longer to see if they would start work or would reply to a message sent to them. It could also have been a mistake by the farm owner and they didn't intend to hire for the same farms.
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