#231
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#232
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I will admit that, at first, I was disconcerted at the loss of the queued fields and the fact that I again had to wait for my avatar to mosey over to where I was working (flashbacks to last summer!). However, if people would just give it a chance and WORK WITH IT for a while, they might find -- as I did -- that the change is not such a big deal as they think. XPs and coins credit right away, moving around isn't as tedious as it used to be pre-queued fields, and it doesn't take all that much more time to harvest/plow. If certain automated considerations don't work with this now, well, they weren't supposed to be used in the first place (if you'll pardon me for mentioning it). I find it strange that you would consider retracting a change less than 24 hours after its implementation, based solely on demands here, and especially since the other possible fixes you have in mind are less satisfactory and even more likely to receive an outcry. What will you do then? Dial everything back and forth as people demand it? With every major change to how the game is played, you've had posts in the forum that demand it be changed BACK or they'll leave the game and take all their neighbors with them. They're not indispensable, new players come on all the time. You have far more players who are willing to adjust and give this a try (ever hang out in the MPs? Last night and this morning, nobody was having a cow over this, just jumping in and working). Please at least give this particular change a bit of time for people to stop b_itching about it, work with it for a while and THEN provide something more constructive in the way of feedback before you make a knee-jerk retraction, Raul. It sets a bad precedent. |
#233
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The only way the new way is just as fast is if you are very slow. Physically impossible.
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#234
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One Idea may be to limit the number of people you can hire by the level you are at, then put a cap on the number once you reached higher levelsl. Like everything else is... As Scott describes, why hire 8-9 people on the smallest farm... I believe that people hiring more than one feel that they are going to make more $$$ but the truth is it cost you more. I do understand that we have the option to leave as I do many times. But then you have people who just like to watch the avatar's bumping into each other like a pin ball game.... Like everything else in society you can't control courtesy and being considerate. I am glad that you are reverting back to the old version, will just have to wait till all the plots are done before leaving the game....Thanks for listening to us..You've done a great job. |
#235
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I'm very disappointed that you all are chickening out and going back. I think it would be great if people actually gave it a chance. I LOVED that it stopped the people who click all over randomly. However, I think putting a limit on hiring is a great compromise. I think you should be able to hire 2 for each task tho because people with really big fields actually do have enough for more than one person to do.
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#236
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#237
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RAUL, I GUESS NO MATTER WHAT YOU DO THERE ARE ALWAYS GOING TO BE COMPLAINERS, AND I DID COMPLAIN WHEN THE HARVEST/PLOWING OPTION WAS CHANGED BACK TO THE OLD WAY, BUT YOUR HARD WORK IS APPRECIATED, AND I AM GLAD YOU ARE GOING BACK TO THE NEW WAY OF DOING IT....IF FARMERS DON'T WANT TO PUT A LIMIT ON THE NUMBER OF PEOPLE THEY HIRE, THEN THEY SHOULDN'T COMPLAIN WHEN THE HARVESTERS ARE RUNNING ALL OVER THE FIELD, AND THE HARVESTERS SHOULDN'T COMPLAIN ABOUT IT, EITHER....I KNOW YOU ARE DOING YOUR BEST SO THANKS FOR THE HARD WORK AND FOR LISTENING TO US,,,YOU ROCK!!
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__________________
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#238
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You are so wrong. I've had multiple people comment on how fast I was before and I still move just as fast with the new way because I work in an organized way, harvesting and plowing in straight lines. The only way it is slow is if you skip around.
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#239
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Competition(s) (games) should always be enjoyed more by those who are better equipped. I remember last spring when I was helping people add memory, upgrade Flash, etc. All this playing field "leveling" is way to communistic also. lol Good, old players will always be there to coach the newbies in better technique and shortcuts. |
#240
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My 2 cents:
I liked the update. The way FT was before only faster. It took skill and made the game more challenging and fun and not so monotonous as just clicking on squares and then waiting for them to be done. Also, I know that the update wasn't for this but, it keeps the ones who like to ruin the experience and play the "mine mine mine" game at bay. With the update I was able to see who was being hog or just plain mean and stepping in front of everyone. This enabled me to be able to hire to plow accordingly. I say that if the developers put in place that you can only hire one person then so be it. They have to fix the problem one way or another. And although some people (I won't speak for everyone because I CAN'T speak for everyone) didn't like the harvest/plow way that was implemented last night, I think it would be a lot better than only being able to hire one person to do each task. That's going to take even longer for those in a rush to do something else. I think that some people need to learn how to compromise. ![]() -Kafarmer- ![]() |
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