#2331
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#2332
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I agree too. I don't think it would be that much to ask for Raul, or someone, to give us information on the progress of the next update. Every other game I have ever played regularly communicates with its players. Slashkey is particularly bad at it. I understand that typically developers may not be the most social of human beings, but they could certainly funnel info through a mod if they don't want to interact directly in the forums. Or, novel thought, they could actually hire someone to handle their public relations/communications/marketing. Maybe if they had someone actually working to market the game they'd get more users. I don't need to know to the hour when an update is going to happen, or even to the day for that matter, but I would like to know that an update is going to happen soon and maybe what is causing the delay. If there are problems that are being worked through, we would all understand that and would likely simmer down.
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http://apps.facebook.com/farmtown/pl...3265&farm_ix=0 |
#2333
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#2334
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I tend to agree about sharing information on future enhancements, changes, releases... etc
However, judging from the information post(s) at the time of a release, and the accompanying spelling and grammar.... well, I would not suggest that Raul or one of his cohorts be asked to keep us up to date (could be more confusing) Therefore, I submit that Mr Downunder, Tony, be nominated as the go-between, or the Press Secretary, for the devs. In the US we have daily press releases from the white house. But FT is much more important than that, so we could have a P/R maybe twice a week what, when, where, why, how I realize that each P/R would be only based on "anticipated" changes. And I second the motion for a concentrated effort to advertise and promote the game. Who know, maybe many, MANY, former players who only tried it for a short time, or became bored in the early days, will return. They would certainly be shocked at how far the game has come. . |
#2335
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Now we don't want to give the dev's new releases burn out, I am sure the new release will come in perfect timing. I already have my farm 11 planned out. Oh are we going to ever expand our farms to 26x26? Just curious.
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http://apps.facebook.com/farmtown/?farm_id=1839647845. |
#2336
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No, we wont be able to ever expand farms to 26 by 26, something to do with the servers not being able to cope with a farm that size as it just about manages now with 24 by 24 i heard somewhere xx
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http://apps.facebook.com/farmtown/pl...3494&farm_ix=Y |
#2337
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That question has been asked in the past and the reply we got was that Quote:
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Need help? Post in Help and Support How to get and Create your Farm Link How to FIND YOUR POSTS on the forum. |
#2338
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Well, the devellopers are unwilling to give us information, although many people request answers. With this method they lost many people playing that game. If they want to continue like that, do so, we have enough alternatives if they think they can behave like that.
But the worst is, that when an update comes out, most of the players slime like babies how great the update is. Actually I expect a little more now then farm 11, 12, 13... and some new and new facilities. This game needs a new drive with a really new idea (like once harvesting animals, the appearance of facilities, tools). Come on, wake up. In order not to loose gamers, devellopers should really start with something new and telling us on which new idea they are working.... if they do so, what I doubt.... communication is a perfect thing.... |
#2339
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Then add to that the gliche that allows for layering, that's a great deal of data, if someone were to do a field of layered plots (up to 9 on each one), then a layer of flowers, and then a layer of trees, and then facilities, building and decoration, animals running around and a overall ground cover - that's a ton of little bytes for the servers & flash to handle! |
#2340
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I don't understand why every one is getting upset, when the new update comes out it comes out. Yes I want new toys also but come on guys give Raul and the team a break they must have there reasons.
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