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Old Sep 26 2014, 12:39 AM
Taz D's Avatar
Taz D Taz D is offline
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Raul just posted updates on the co-op quests:

Post Release Updates - September 26th, 1:00AM EST

Cooperative Quests changes:

-To help on the initial phase we increased the expiration time for all Cooperative Quests by 3 days, this applies only to newly created quests, this may go down or up again in the future
-To help on the initial phase we increased the Buy limit per single quest from 1 to unlimited, this number may go down again in the future
-We now show how many coins were spent or earned when buying and selling products to friends
-Show explanation with the meaning of the blue dot when someone opens a neighbour Quest Manager that doesn't have any active quests
-Fixed bug that was showing null in some Cooperative Quest Managers
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  #2  
Old Sep 26 2014, 04:05 PM
mpwhitford mpwhitford is offline
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Quote:
Originally Posted by Taz D View Post
Raul just posted updates on the co-op quests:

Post Release Updates - September 26th, 1:00AM EST

Cooperative Quests changes:

-To help on the initial phase we increased the expiration time for all Cooperative Quests by 3 days, this applies only to newly created quests, this may go down or up again in the future
-To help on the initial phase we increased the Buy limit per single quest from 1 to unlimited, this number may go down again in the future
-We now show how many coins were spent or earned when buying and selling products to friends
-Show explanation with the meaning of the blue dot when someone opens a neighbour Quest Manager that doesn't have any active quests
-Fixed bug that was showing null in some Cooperative Quest Managers
Gee Taz could the dev's like have all the steps of the quest completed already BEFORE we open it so like all we'd have to do is the last step? then we wouldn't have to bother with all the other stuff like helping neighbors and friends or taking a little time out to do these? cause like I mean they are hard!

Sarcasm is my second language just in case someone might think I was SERIOUS!
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  #3  
Old Sep 27 2014, 11:50 AM
TexasStar TexasStar is offline
 
Join Date: Sep 11 2010
Posts: 73
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Quote:
Originally Posted by Taz D View Post
Raul just posted updates on the co-op quests:

Post Release Updates - September 26th, 1:00AM EST

Cooperative Quests changes:

-To help on the initial phase we increased the expiration time for all Cooperative Quests by 3 days, this applies only to newly created quests, this may go down or up again in the future
-To help on the initial phase we increased the Buy limit per single quest from 1 to unlimited, this number may go down again in the future
-We now show how many coins were spent or earned when buying and selling products to friends
-Show explanation with the meaning of the blue dot when someone opens a neighbour Quest Manager that doesn't have any active quests
-Fixed bug that was showing null in some Cooperative Quest Managers
The increase in time for completing the coop quest should be a big help in keeping people interested. TY. I hope it stays in place. So much of these quests is chance that neighbors having a quest open with at least some of the items you need to allow us to use the Help Notes effectively. I was also glad to see I could buy more than 1 item from the same person. With the limit being so low on the number of neighbors and only a small percentage doing the quests, we need some extra help.
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