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  #191  
Old Sep 02 2012, 10:05 AM
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KnightRider KnightRider is offline
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Quote:
Originally Posted by dianedrayson View Post
Thanks. Just tried this and it still doesn't work when you put your trains around a corner. The problem is that I can put one car at a right angle and it works, but when I join another train to the end of that, it won't highlight.
I don't know it highlights on mine I have the decorative Green Passenger Wagon on the curve and the Freight Engine connected to the front of it and then I have all of my Freight Cars connected to the Green Passenger Wagon, when you connect the first Freight Car to the Green Passenger Wagon make sure that it is up right against it, the best way is to push it up against the other car until it turns red, then back it off 1 space at a time until it turns green and make sure that it is lined up sideways also.
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  #192  
Old Sep 02 2012, 10:38 AM
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Docperk Docperk is offline
 
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I have seen several reports here about the sorting not staying set to what we put it. I reported setting it Stored Amount, someone else reported Harvest Time and another reported Alphabetically, all reporting that it returns to the default Sort view. What I haven't seen and please excuse me if I have just missed it, that the problem has been reported to the Devs. Are the Devs aware of this and working on it?
thank you
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  #193  
Old Sep 02 2012, 10:41 AM
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Tiger Tiger is offline
 
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Location: UK but i'd rather be somewhere hot and sunny :) with a swimming pool!
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Quote:
Originally Posted by Docperk View Post
I have seen several reports here about the sorting not staying set to what we put it. I reported setting it Stored Amount, someone else reported Harvest Time and another reported Alphabetically, all reporting that it returns to the default Sort view. What I haven't seen and please excuse me if I have just missed it, that the problem has been reported to the Devs. Are the Devs aware of this and working on it?
thank you
Hi there,

Yes they are aware of it. The only thing you can do at the moment while we wait for a fix is to reselect the filter you chose and then they will revert back.
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  #194  
Old Sep 02 2012, 11:22 AM
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servocrow servocrow is offline
 
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I....LOVE....the....design .....tools.


That is all.
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  #195  
Old Sep 02 2012, 12:01 PM
Vigilsma Vigilsma is offline
 
Join Date: Aug 13 2010
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Love them, I am going to look for some examples of these new tools and how they work. Will all these people ever be made to move around like the animals do?
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  #196  
Old Sep 02 2012, 12:03 PM
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Docperk Docperk is offline
 
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Quote:
Originally Posted by Tiger Laybourne View Post
Hi there,

Yes they are aware of it. The only thing you can do at the moment while we wait for a fix is to reselect the filter you chose and then they will revert back.
Okay, Thank you
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  #197  
Old Sep 02 2012, 12:12 PM
roz1972 roz1972 is offline
 
Join Date: Aug 12 2011
Posts: 42
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all i am waiting for is the promise to follow through of being rewarded fc when we completed quests and then maybe those who cannot afford to buy some of these items can save up for them , so could someone let us know when this going to happen?
  #198  
Old Sep 02 2012, 02:44 PM
Petuniaflower Petuniaflower is offline
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Everything is working smoothly for me Thank You much. I must not be using the filter, because I am not running into any problems. Sort of like Having to be told to use the utility manager awhile back. Right now I am stetting buildings closer together. And working facilities A PIECE OF CAKE NOW.
  #199  
Old Sep 02 2012, 04:15 PM
Grammy 11 Grammy 11 is offline
 
Join Date: Jan 29 2010
Location: Venice, FL
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Just curious: why were snails put on semi and not on fish farm? Thanks for the update, happy farming!
  #200  
Old Sep 02 2012, 04:21 PM
Jean's Farm Jean's Farm is offline
 
Join Date: May 07 2009
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Quote:
Originally Posted by Grammy Snowbird View Post
Just curious: why were snails put on semi and not on fish farm? Thanks for the update, happy farming!
They probably did it that way because snails aren't fish. They live in a shell and crawl on the ground. Ewwww.. LOL!!!!!
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