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  #281  
Old Jan 11 2014, 04:30 PM
StoneFace StoneFace is offline
 
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Originally Posted by KnightRider View Post
I bet you have the box at the bottom checked for the belts/dans, bonuses, and etc.

That total can change because of the belts, they are not consistent, but it says a chance to get that amount and when that box is checked it is giving a different belt/dan bonus each time. I have sat there and checked and unchecked several times to see what the differences would be.
ya

that would account for being able to get a constant... in this case 20,170 actual pixels/crops, then x2 for fertilizer. Not sure why a bonus would change for a particular level/crop when there is no other activity to change it.

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  #282  
Old Jan 11 2014, 05:43 PM
Fred1716 Fred1716 is offline
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i left this game 2 yrs ago cause the tools went to only farm cash. i have sat on this game watching the direction its taking, every single tool is now farm cash only and the non farm cash people get nothing? i am glad i left, i do however regret the 80 bucks i put into the game till i left 2 yrs ago but whats done is done.
this game was nicer when the non farm cash people use to get lesser tools to be able to do things, instead we have nothing.
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Last edited by Fred1716; Jan 12 2014 at 08:25 AM.
  #283  
Old Jan 11 2014, 06:12 PM
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KnightRider KnightRider is offline
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Quote:
Originally Posted by StoneFace View Post
ya

that would account for being able to get a constant... in this case 20,170 actual pixels/crops, then x2 for fertilizer. Not sure why a bonus would change for a particular level/crop when there is no other activity to change it.

.
It states that you have a chance to get that percentage, the program probably has a random generator that gives the bonus at different times instead of giving it after a certain number harvested.

I just did an experiment to see what the totals would be. I planted 100 potatoes and fertilized them (which would make it 200), which I have the 6rh Dan on my taters which is 72% chance, it could be higher or lower than 72%. Then I checked and unchecked the box 6 times and below is what I found:

.......Mine..................40,340

1. 277 (77%)----1. 71,402
2. 269 (69%)----2. 68,175
3. 272 (72%)----3. 69,385
4. 277 (77%)----4. 71,402
5. 269 (69%)----5. 68,175
6. 260 (60%)----6. 64,544

As you can see mine on those 6 went from 60% the lowest to 77% the highest, then I used the same percentages from mine and multiplied the same percentages to the amount you mentioned to show what the difference would be in the percentages at a higher crop count. Yours would have went from lowest of 64,544 (60%) to 71,402 (77%).
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  #284  
Old Jan 11 2014, 06:19 PM
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KnightRider KnightRider is offline
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Originally Posted by Fred1716 View Post
i left this game 2 yrs ago cause the tools went to the coiners. i have sat on this game watching the direction its taking, every single tool is now coin only and the non coiners get nothing? i am glad i left, i do however regret the 80 bucks i put into the game till i left 2 yrs ago but whats done is done.
I think you mean every single tool now is Farm Cash only and not coin only, but the people that have coin tools have now gotten a lot, they get to use their coin tools when working others farms, plus they get to use the employers Farm Cash tools, but Slashkey is allowed to have their business to make money just like any business, I think the developers have done a great job on this game. So what else do you expect the people with the coin tools to get?
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  #285  
Old Jan 11 2014, 06:19 PM
LionessNcubx3 LionessNcubx3 is offline
 
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Originally Posted by KnightRider View Post
There is no nastiness to it, you are right it is the principle of it, that was one of the perks for spending real money on the game to be able to use higher upgraded tools to be able to work faster than the ones that didn't want to spend real money on the game and I would say those people feel like that perk has been taken away. There are few perks in the game for the people that spend real money to support the game.
And hiring someone to do the work, not allowing them to use your better tools to do the work YOU HIRED them to do ----when that is an option-----is plain nastiness and I think I should be notified when someone hires me but has checked the box that says they have better tools and doesn't want them to be used to complete the work.
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  #286  
Old Jan 11 2014, 06:39 PM
StoneFace StoneFace is offline
 
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Quote:
Originally Posted by LionessNcubx3 View Post
And hiring someone to do the work, not allowing them to use your better tools to do the work YOU HIRED them to do ----when that is an option-----is plain nastiness and I think I should be notified when someone hires me but has checked the box that says they have better tools and doesn't want them to be used to complete the work.
It is their choice. You too have the choice to use your own tool, or go back to the market and find another employer. I think that is as fair as the devs can be.
  #287  
Old Jan 11 2014, 06:40 PM
StoneFace StoneFace is offline
 
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Quote:
Originally Posted by KnightRider View Post
It states that you have a chance to get that percentage, the program probably has a random generator that gives the bonus at different times instead of giving it after a certain number harvested.

I just did an experiment to see what the totals would be. I planted 100 potatoes and fertilized them (which would make it 200), which I have the 6rh Dan on my taters which is 72% chance, it could be higher or lower than 72%. Then I checked and unchecked the box 6 times and below is what I found:

.......Mine..................40,340

1. 277 (77%)----1. 71,402
2. 269 (69%)----2. 68,175
3. 272 (72%)----3. 69,385
4. 277 (77%)----4. 71,402
5. 269 (69%)----5. 68,175
6. 260 (60%)----6. 64,544

As you can see mine on those 6 went from 60% the lowest to 77% the highest, then I used the same percentages from mine and multiplied the same percentages to the amount you mentioned to show what the difference would be in the percentages at a higher crop count. Yours would have went from lowest of 64,544 (60%) to 71,402 (77%).


cool
  #288  
Old Jan 11 2014, 06:44 PM
thgirblp thgirblp is offline
 
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For all those that are annoyed about those you hire using your FC tools.... there is an option that you check on the HIRE log... that either allows them to use your tools or not.

  #289  
Old Jan 11 2014, 06:50 PM
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dnana dnana is offline
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Quote:
Originally Posted by Fred1716 View Post
i left this game 2 yrs ago cause the tools went to the coiners. i have sat on this game watching the direction its taking, every single tool is now coin only and the non coiners get nothing? i am glad i left, i do however regret the 80 bucks i put into the game till i left 2 yrs ago but whats done is done.
I have a very simple question....Why are you here if you left the game 2 years ago? I have left many games in the last 2 years and I don't think about them at all OR the real money I spent on them, life is too short to waste brainspace on that.
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  #290  
Old Jan 11 2014, 06:52 PM
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dnana dnana is offline
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I have to say, I've hired 4 times since the update and the employees are very excited about being able to use the bigger tools. It's fun to help other people have fun, it takes nothing away from me, and gets my work done faster, PLUS I can use the same tool at the same time if I need to OR another hire can use the same tool at the same time. this is not a bad thing. Thanks again for keeping interesting, devs!
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