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  #181  
Old Sep 02 2012, 04:50 AM
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anneandjuice anneandjuice is offline
 
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The loading problem from yesterday seems to have gone away. So far today all my farms are loading just fine.

I just love the green hand!
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  #182  
Old Sep 02 2012, 07:49 AM
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HelenJS22 HelenJS22 is offline
 
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Originally Posted by krypto View Post
Canned tuna 50% increase Thank you! You do listen - sometimes it just takes a while.
... Sometimes a VERY LONG while Have you noticed that the new French Restaurant also uses canned tuna?

Raul giveth, and Raul taketh away

Thanks for adding extra tuna with the restaurant
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  #183  
Old Sep 02 2012, 08:15 AM
dianedrayson dianedrayson is offline
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Originally Posted by Tiger Laybourne View Post
Hi there,
Just tried on mine, don't follow the "curve" of tracks, or they won't link up correctly. You need to make an L shape with the cars themselves, one butted up to the next one, the side of one up against the back of the one infront, so they meet up, once you've done it you wont see the track underneath anyway.
HELP, HELP! As I said last night, this worked. However, I have tried and tried to attach another car and it does not show up as linked. I've swapped cars around. I can get several different cars in the first of the L position, but I can't attach anything to it as the second car in the L. Tiger, could you please check out yours and see if there's anything simple you can recommend? Is it just me?
  #184  
Old Sep 02 2012, 08:23 AM
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Tiger Tiger is offline
 
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Originally Posted by dianedrayson View Post
HELP, HELP! As I said last night, this worked. However, I have tried and tried to attach another car and it does not show up as linked. I've swapped cars around. I can get several different cars in the first of the L position, but I can't attach anything to it as the second car in the L. Tiger, could you please check out yours and see if there's anything simple you can recommend? Is it just me?
Hi there,

You are lucky i haven't dispatched them yet Could you provide a link to your farm so i can see exactly what it is you are trying to do? Place the cars how you want them and i'll have a look.

Linking instructions, if you need them can be found........
http://www.slashkey.com/forum/showthread.php?t=395854

ETA just tried haven't managed it either. At the moment it looks like you can't attach a car to the rear of a rotated one. Maybe someone else will find a way.
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Last edited by Tiger; Sep 02 2012 at 08:55 AM.
  #185  
Old Sep 02 2012, 08:33 AM
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maggiel29 maggiel29 is offline
 
Join Date: Aug 28 2010
Location: England
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Quote:
Originally Posted by HelenJS22 View Post
... Sometimes a VERY LONG while Have you noticed that the new French Restaurant also uses canned tuna?

Raul giveth, and Raul taketh away

Thanks for adding extra tuna with the restaurant
Yes - I needed 1,800 canned Tuna before the update and with the increase in production the Food Preserve Fac made that but now the Devs have added the French Restaurant which makes me 120 cans short now

I suppose the difference will be compensated for in the Belt/Dan for the cans of Tuna though
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  #186  
Old Sep 02 2012, 08:36 AM
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Rainwatcher428 Rainwatcher428 is offline
 
Join Date: Sep 24 2011
Location: Upstate NY
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Smile Wonderful additions ! Thank You!

I continue to love FT after several years of playing, and having gone thru a variety of Zynga games FT is the only one I play and continue to really enjoy. So many opportunities for creativity, wonderful additions and a game that does have additions for cash but also many many great things FREE.
BIG FAN here and grateful for the consistent improvements and additions over the years!
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  #187  
Old Sep 02 2012, 09:13 AM
goofyshoes goofyshoes is offline
 
Join Date: Jul 27 2009
Location: Northwest USA
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Quote:
Originally Posted by anniesgrannie View Post
As usual love the update! But I do have one issue with it. When I seed, I like to put the sort on alphabetical. But when I return, the seeds show momentarily as alpha and then revert to the default order. I really miss the seeds staying in the order I've selected. Any way we could put that feature back in?


The same thing is happening to me, I have farms where I plant seeds for each
2 3 and 4 day crops , when sorting to the harvest time, it reverts back to default. Hoping this gets fixed..thanks!!!
  #188  
Old Sep 02 2012, 09:17 AM
dianedrayson dianedrayson is offline
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Quote:
Originally Posted by Tiger Laybourne View Post
Hi there,

You are lucky i haven't dispatched them yet Could you provide a link to your farm so i can see exactly what it is you are trying to do? Place the cars how you want them and i'll have a look.

Linking instructions, if you need them can be found........
http://www.slashkey.com/forum/showthread.php?t=395854

ETA just tried haven't managed it either. At the moment it looks like you can't attach a car to the rear of a rotated one. Maybe someone else will find a way.
Thanks Tiger. I'd just worked out the linking instructions and then discovered that you hadn't managed it either. lol Looks like I've discovered a new problem! Is it good to be a trailblazer? Oh well, it will be fixed eventually. If it's not fixed by the time we get the new cars, I can move the trains back to their old temporary spot.
  #189  
Old Sep 02 2012, 09:23 AM
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KnightRider KnightRider is offline
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Quote:
Originally Posted by Tiger Laybourne View Post
Hi there,

You are lucky i haven't dispatched them yet Could you provide a link to your farm so i can see exactly what it is you are trying to do? Place the cars how you want them and i'll have a look.

Linking instructions, if you need them can be found........
http://www.slashkey.com/forum/showthread.php?t=395854

ETA just tried haven't managed it either. At the moment it looks like you can't attach a car to the rear of a rotated one. Maybe someone else will find a way.
To get your trains to connect you can use a decorative car to connect your engine to your freight cars, I just tried it and it does highlight all of the freight cars, so I would say that it should work, cause the decorative cars have the correct rotated view to go around the corners. This should work until the dev's can get the freight cars to rotate more than 2 views.
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Last edited by KnightRider; Sep 02 2012 at 09:27 AM.
  #190  
Old Sep 02 2012, 09:59 AM
dianedrayson dianedrayson is offline
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Quote:
Originally Posted by kitt1962 View Post
To get your trains to connect you can use a decorative car to connect your engine to your freight cars, I just tried it and it does highlight all of the freight cars, so I would say that it should work, cause the decorative cars have the correct rotated view to go around the corners. This should work until the dev's can get the freight cars to rotate more than 2 views.
Thanks. Just tried this and it still doesn't work when you put your trains around a corner. The problem is that I can put one car at a right angle and it works, but when I join another train to the end of that, it won't highlight.
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