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#1
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![]() Quote:
that would account for being able to get a constant... in this case 20,170 actual pixels/crops, then x2 for fertilizer. Not sure why a bonus would change for a particular level/crop when there is no other activity to change it. .
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#2
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I just did an experiment to see what the totals would be. I planted 100 potatoes and fertilized them (which would make it 200), which I have the 6rh Dan on my taters which is 72% chance, it could be higher or lower than 72%. Then I checked and unchecked the box 6 times and below is what I found: .......Mine..................40,340 1. 277 (77%)----1. 71,402 2. 269 (69%)----2. 68,175 3. 272 (72%)----3. 69,385 4. 277 (77%)----4. 71,402 5. 269 (69%)----5. 68,175 6. 260 (60%)----6. 64,544 As you can see mine on those 6 went from 60% the lowest to 77% the highest, then I used the same percentages from mine and multiplied the same percentages to the amount you mentioned to show what the difference would be in the percentages at a higher crop count. Yours would have went from lowest of 64,544 (60%) to 71,402 (77%).
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#3
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![]() Quote:
cool ![]()
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